Forum: Vizard
11-28-2017, 12:28 AM
|
Replies: 1
Views: 5,370
Problem with vizconnect
Hi Jeff,
I have a problem with and i wanted to upload my vizconnect files but there is a problem with the file's size and type, attached is a google drive shared link with the files...
|
Forum: Vizard
07-03-2017, 04:58 AM
|
Replies: 14
Views: 12,411
Hi Jeff,
I have some questions:
1. Is it...
Hi Jeff,
I have some questions:
1. Is it possible to use the "VizMove SeatedVR" preset in the vizconnect with the Oculus Rift CV1 version? I guess it will work in CV1 if it is been working with the...
|
Forum: Vizard
06-05-2017, 03:54 AM
|
Replies: 14
Views: 12,411
|
Forum: Vizard
05-25-2017, 05:00 AM
|
Replies: 14
Views: 12,411
Hi Jeff,
I upgraded to the latest version of...
Hi Jeff,
I upgraded to the latest version of vizard (5.7) but i steel have the same problem. I can't change the default setting since i receive an error :
Traceback (most recent call last):
...
|
Forum: Vizard
05-24-2017, 04:01 AM
|
Replies: 14
Views: 12,411
Hi Jeff,
it seems to work the way you suggested...
Hi Jeff,
it seems to work the way you suggested but i now have a different problem because in order to move forward, backward, left and right i must use the keyboard but i need the xbox controller...
|
Forum: Vizard
05-23-2017, 05:39 AM
|
Replies: 14
Views: 12,411
Hi Jeff,
Sorry for all the comments.
I...
Hi Jeff,
Sorry for all the comments.
I rechecked my file in the vizconnect with the piaza model and i could notice that the head movement are translated in a direct manner just for one point (the...
|
Forum: Vizard
05-22-2017, 02:42 AM
|
Replies: 14
Views: 12,411
|
Forum: Vizard
05-22-2017, 01:13 AM
|
Replies: 14
Views: 12,411
|
Forum: Vizard
05-22-2017, 01:09 AM
|
Replies: 14
Views: 12,411
|
Forum: Vizard
05-21-2017, 06:52 AM
|
Replies: 14
Views: 12,411
|
Forum: Vizard
05-21-2017, 04:42 AM
|
Replies: 14
Views: 12,411
calibrating dk2 in vizard
Hi all,
I'm using oculus rift dk2 with runtime 0.8, vizard 5.3.
In the oculus home platform, headset movements are aligned with the same movements as the players move, does mean that right is...
|
Forum: Vizard
11-02-2016, 04:54 AM
|
Replies: 5
Views: 8,146
|
Forum: Vizard
11-01-2016, 01:49 AM
|
Replies: 5
Views: 8,146
Hi Jeff,
I thought that myself but in an...
Hi Jeff,
I thought that myself but in an earlier post i asked you a question regarding the yaw of the euler angles and based on that i understood that i cannot use this so i guess i have some miss...
|
Forum: Vizard
10-30-2016, 05:30 AM
|
Replies: 5
Views: 8,146
viewpoint direction
Dear Jeff,
Is there a way to get participant's head direction in angles (degrees), which are not euler rotation ones, from some module or from the Oculus itself?
I'm basically trying to know the...
|
Forum: Vizard
10-26-2016, 06:59 AM
|
Replies: 1
Views: 7,873
Head orientation data
Hi Jeff,
How does Vizard translate the head direction from the Oculus DK2 to shifts in the view? I need to know the head orientation of participant in the experiment as I already asked you about...
|
Forum: Vizard
10-25-2016, 06:01 AM
|
Replies: 12
Views: 11,887
|
Forum: Vizard
10-12-2016, 11:38 AM
|
Replies: 12
Views: 11,887
Regarding your reply for the second goal, i...
Regarding your reply for the second goal, i didn't understand how does it help me.
I can be in a certain place in the space but i can look to a completly different place. As far as i understand...
|
Forum: Vizard
10-12-2016, 11:24 AM
|
Replies: 12
Views: 11,887
Hi Jeff,
I try to use viz.mainview.pickrect as...
Hi Jeff,
I try to use viz.mainview.pickrect as you suggested but the problem is that it gives me nodes that doesn't mean anything to me like viz.vizchild(18). My question is: if i will change my...
|
Forum: Vizard
09-19-2016, 06:09 AM
|
Replies: 12
Views: 11,887
I have 2 goals:
1) to know which...
I have 2 goals:
1) to know which cue/s(object/s) participants are looking for navigation to a target goal in the room.
2) to see if there is a correlation between the participants location...
|
Forum: Vizard
09-19-2016, 05:44 AM
|
Replies: 1
Views: 5,919
DK2 calibration
Dear Jeff,
It seems that my DK2 are not calibrated properly. It's only mention the Oculus home for calibration at the site of Oculus Rift but that doesn't help me since i don't have the CV1 and i'm...
|
Forum: Vizard
09-14-2016, 02:28 AM
|
Replies: 12
Views: 11,887
|
Forum: Vizard
09-14-2016, 02:22 AM
|
Replies: 12
Views: 11,887
Thanks Jeff!
Is there a way to get that...
Thanks Jeff!
Is there a way to get that information from the tracker? I mean if there is a way to get the angle participants are looking at, at any given time and to know from that which cues they...
|
Forum: Vizard
08-30-2016, 03:51 AM
|
Replies: 12
Views: 11,887
Question regarding getEuler and it uses
Hi Jeff and everybody,
I'm using vizard 5.3 with Oculus Rift DK2, runtime 0.8 and xbox one controller.
I built a configuration file via vizconnect in this order: Tracker - DK2 -> Transport -Walking...
|
Forum: Vizard
08-24-2016, 12:46 AM
|
Replies: 2
Views: 7,873
Hi Jeff and all,
Just want to update what was...
Hi Jeff and all,
Just want to update what was the actual poblem and how did i solve it:
I didn't defined collision for the avatar body so when defined viz.head,viz.body the collision module start...
|
Forum: Vizard
08-24-2016, 12:21 AM
|
Replies: 4
Views: 6,937
It's seems like you defined invMat inside of a...
It's seems like you defined invMat inside of a function, which called local variable, and not as global variable.
If you want to use invMat in your script you should use return invMat.
For example:...
|