Forum: Vizard
10-17-2016, 04:25 AM
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Replies: 0
Views: 10,988
DK2 Reconnect Issue
Hello,
I noticed that if DK2 was disconnected (either USB or HDMI was unplugged) while a script was running, there was no way to reconnect it and display the original image. All I can see was the...
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Forum: Vizard
09-17-2016, 02:32 PM
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Replies: 1
Views: 7,032
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Forum: Vizard
09-17-2016, 11:55 AM
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Replies: 1
Views: 7,032
Cannot output file when published as EXE
Hi,
I'm wondering if the latest version of Vizard disable outputting files (e.g., I run an experiment and the script outputs participant's data) when the program is published as EXE. I used to be...
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Forum: Vizard
03-29-2016, 04:18 AM
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Replies: 1
Views: 10,196
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Forum: Vizard
03-28-2016, 05:55 PM
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Replies: 1
Views: 10,196
Occlude Peripheral Visual Field
Hello,
I'm wondering how to occlude the peripheral visual field, as indicated in the attached figure (From a to b)?
https://drive.google.com/open?id=0Bxw9FO0fRYm6enFsLUtQRzRndms
I tried the...
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Forum: Vizard
02-05-2016, 08:09 AM
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Replies: 11
Views: 37,122
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Forum: Vizard
12-15-2015, 12:28 PM
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Replies: 11
Views: 37,122
I have another question about the actual FOV...
I have another question about the actual FOV (vertical and horizontal) displayed through Oculus Rift DK2. I use the viz.MainWindow.getHorizontalFOV() and viz.MainWindow.getVerticalFOV() in the...
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Forum: Vizard
12-15-2015, 04:15 AM
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Replies: 11
Views: 37,122
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Forum: Vizard
12-14-2015, 04:37 PM
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Replies: 11
Views: 37,122
Thank you for your reply. The Oculus DK2 has...
Thank you for your reply. The Oculus DK2 has around 100 degree horizontal and vertical FOV, but the default setting for the desktop computer is 40 degree in vertical. When I change the FOV using the...
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Forum: Vizard
12-12-2015, 10:35 AM
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Replies: 11
Views: 37,122
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Forum: Vizard
11-18-2015, 10:28 AM
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Replies: 2
Views: 11,086
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Forum: Vizard
11-18-2015, 09:41 AM
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Replies: 1
Views: 10,410
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Forum: Vizard
11-18-2015, 08:56 AM
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Replies: 2
Views: 11,086
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Forum: Vizard
11-18-2015, 08:15 AM
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Replies: 1
Views: 10,410
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Forum: Vizard
09-06-2015, 02:46 PM
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Replies: 1
Views: 16,857
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Forum: Vizard
09-06-2015, 08:36 AM
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Replies: 1
Views: 16,857
Using Oculus and Vicon for updating in pit
Hi,
I have troubling using Oculus DK2 for orientation updating and Vicon for position updating in pit. The following is the snippet of codes I use for updating
def UpdateView():
p =...
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Forum: Vizard
05-20-2015, 08:56 PM
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Replies: 4
Views: 7,184
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Forum: Vizard
05-20-2015, 08:21 PM
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Replies: 4
Views: 7,184
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Forum: Vizard
05-20-2015, 07:48 PM
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Replies: 4
Views: 7,184
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Forum: Vizard
05-20-2015, 11:29 AM
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Replies: 4
Views: 7,184
Capture video from the birds-eye view
Hi,
I'm a phd student from Vanderbilt university and one study from our lab got accepted by a good journal (well, at least I think it is) and it has got the press office's attention. The...
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Forum: Vizard
11-03-2014, 10:26 AM
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Replies: 4
Views: 8,887
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Forum: Vizard
10-18-2014, 10:43 AM
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Replies: 4
Views: 8,887
Thank you for your prompt reply!
Yes. I use...
Thank you for your prompt reply!
Yes. I use vizcam.KeyboardCamera with default speed and viz.WalkNavigate, and both of them would go out of the boundary if I keep hitting the wall.
I also...
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Forum: Vizard
10-17-2014, 09:59 AM
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Replies: 4
Views: 8,887
Turn on Collision, but still can go through
This is a weird thing. I turn on the collision using viz.collision(viz.ON), and all of the objects inside the boundary are impenetrable. But the problem occurs on the boundary. When I go really hard...
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Forum: Vizard
03-13-2014, 08:29 PM
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Replies: 1
Views: 6,098
A compass in vizard
I want to create a compass like pointer staying in the upper-left corner and always pointing to the north. I set the orientation of the pointer using Compass.setEuler([0,0,0]). It works fine, but...
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