Forum: Vizard
04-26-2018, 04:38 PM
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Replies: 3
Views: 7,911
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Forum: Vizard
03-12-2018, 12:12 PM
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Replies: 1
Views: 6,025
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Forum: Vizard
01-30-2018, 10:45 AM
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Replies: 3
Views: 6,701
The 3D sound is only mono in the sense of that...
The 3D sound is only mono in the sense of that it's coming from a fixed point in space, like the snap of fingers or tapping a drum. Imagine playing a stereo sound from a single speaker on your desk -...
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Forum: Vizard
12-11-2017, 04:21 PM
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Replies: 5
Views: 10,428
Hi Saket,
Are you working out of 3ds Max or...
Hi Saket,
Are you working out of 3ds Max or another program?
The ideal viewer for Vizard models is Inspector, which can be found in the "bin" folder of Vizard's install directory, typically...
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Forum: Vizard
12-08-2017, 02:27 PM
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Replies: 0
Views: 7,119
WorldViz Suggestion Box
If you've been working with our software for a while, you've likely run across some features that either seem unintuitive, lack key abilities, feel outdated, or just could be better if done another...
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Forum: Vizard
07-28-2017, 12:52 PM
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Replies: 4
Views: 9,804
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Forum: Vizard
07-28-2017, 12:30 PM
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Replies: 0
Views: 7,502
Unofficial WorldViz Discord Sever
Hi all,
In order to allow for some realtime discussion of various topics, I've put together an unofficial Discord chat server.
Feel free to use it as you like.
https://discord.gg/tApRNyN
...
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Forum: Vizard
05-09-2017, 11:20 AM
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Replies: 4
Views: 10,773
Hi again John,
I exported a version with all...
Hi again John,
I exported a version with all the lightmaps stripped out with realtime shadows coming from a directional light instead.
You can get that here: piazza_20170509_nolightmaps.zip...
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Forum: Vizard
05-08-2017, 02:46 PM
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Replies: 4
Views: 12,994
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Forum: Vizard
05-08-2017, 02:30 PM
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Replies: 4
Views: 12,994
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Forum: Vizard
05-08-2017, 01:23 PM
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Replies: 4
Views: 10,773
Hi John,
The lighting & shadows in the...
Hi John,
The lighting & shadows in the Piazza scene is baked into static maps, so it's not possible to relight it the way you're intending unless the lightmaps are removed. I checked the file in...
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Forum: Vizard
04-13-2017, 10:29 AM
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Replies: 4
Views: 12,994
Hi arshbot, the short version is either to use...
Hi arshbot, the short version is either to use baked lighting for all the statically lit objects in the scene, or bake just indirect light (sometimes just ambient occlusion) and use realtime lights...
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Forum: Vizard
04-12-2017, 01:58 PM
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Replies: 5
Views: 10,908
@Raj: It sure can be. Back when I was exporting...
@Raj: It sure can be. Back when I was exporting the Complete Characters libraries to Cal3D, getting all 50 out with each of their animations was a big enough chore that I ended up modifying an old...
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Forum: Vizard
04-12-2017, 01:36 PM
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Replies: 4
Views: 12,841
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Forum: Plug-in development
04-07-2017, 02:20 PM
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Replies: 3
Views: 37,474
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Forum: Vizard
04-07-2017, 02:19 PM
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Replies: 5
Views: 10,908
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Forum: Vizard
04-07-2017, 02:17 PM
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Replies: 4
Views: 14,444
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Forum: Vizard
04-07-2017, 02:15 PM
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Replies: 4
Views: 12,841
Hey Raj,
Right now your best bet would be to...
Hey Raj,
Right now your best bet would be to render a cube map from Inspector then assign it within Max using a reflect/refract map. This is how we do most of the reflections in our internal...
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Forum: Vizard
01-25-2017, 12:19 PM
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Replies: 11
Views: 25,222
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Forum: Vizard
01-25-2017, 10:44 AM
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Replies: 11
Views: 25,222
> What would be the workflow in 3ds max to get...
> What would be the workflow in 3ds max to get the right lightmaps? What would be the best way to change the brightness of the render-to-texture textures in 3ds max?
The cleanest results come from...
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Forum: Vizard
01-13-2017, 12:56 PM
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Replies: 11
Views: 25,222
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Forum: Vizard
01-13-2017, 12:49 PM
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Replies: 11
Views: 25,222
Exposure Sample Script
Nothing wrong with your setup - your scene is just over exposed. The default exposure looks something like Diffuse * (Lightmap * 2), where lightmap values are interpreted on a 0 to 1 scale (e.g. 255...
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Forum: Vizard
01-13-2017, 10:30 AM
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Replies: 11
Views: 25,222
Hi Stakkie,
To fully take advantage of shaders...
Hi Stakkie,
To fully take advantage of shaders (to use the modern workflow diffuse/spec/normals/etc.) you'll want to be using the vizfx workflow. For this workflow, the lightmap should go in the...
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Forum: Vizard
01-06-2017, 02:00 PM
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Replies: 5
Views: 13,053
Hi Rajnish,
Skinned FBX avatars are not...
Hi Rajnish,
Skinned FBX avatars are not currently supported in Vizard, but this is something we're interested in adding in a later release. General full-file animation based off...
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Forum: Vizard
01-05-2017, 02:32 PM
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Replies: 5
Views: 13,053
At the time of this post, all imported files...
At the time of this post, all imported files display their structures as specified in the file, so the extra nodes appearing in the FBX file would have either been something that either existed in...
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