Forum: Vizard
01-23-2006, 10:26 AM
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Replies: 1
Views: 13,739
Problem with rendering tube-wrl-file
Hi,
I created a tube with blender but it does not show up correct in vizard. Only shows the tube from the outside, when you are inside the tube, it does not show it.
Best,
Johannes
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Forum: Precision Position Tracker (PPT)
12-15-2005, 03:52 PM
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Replies: 5
Views: 26,353
3 lights - flipping-problem
Hi,
hope you have been doing well.
We just tried to add a pointing-device consisting of two lights (3rd light is on HMD).
We spent a lot of time trying to make it work, it seems that the...
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Forum: Vizard
09-02-2005, 04:28 PM
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Replies: 6
Views: 20,527
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Forum: Vizard
09-02-2005, 03:42 PM
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Replies: 6
Views: 20,527
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Forum: Vizard
09-02-2005, 02:22 PM
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Replies: 6
Views: 20,527
Thank you!
1. As the grid is just a texture...
Thank you!
1. As the grid is just a texture on a quad I did
gridCoord= viz.add('../resources/joNew/gridLevel5.jpeg')
quad.texture(gridCoord)
quad.disable(viz.LIGHTING)
But it did not help...
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Forum: Vizard
09-02-2005, 01:10 PM
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Replies: 6
Views: 20,527
Fading/lightening-Problem and viz.go in module
Hi,
is there a command to turn off the "fading effect" the further the object is from the view. It is a problem, for the grid mode, as the grid is not very visible about a m from the view as it is...
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Forum: Vizard
08-08-2005, 02:53 PM
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Replies: 7
Views: 17,701
1) Thank you.
Johannes wrote: Can I...
1) Thank you.
Johannes wrote: Can I not transmit the viewpoint as done in, to fix it. It does not seem to work though (see also below)...
view = viz.get(viz.MAIN_VIEWPOINT)...
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Forum: Vizard
08-05-2005, 05:48 PM
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Replies: 7
Views: 17,701
Hi,
thank you for the answer.
1. Avatar:...
Hi,
thank you for the answer.
1. Avatar: the line you wrote helps with the shading but the shading does not seem to be affected by the lightning of the room anymor meaning it does not matter if...
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Forum: Vizard
06-30-2005, 02:17 PM
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Replies: 7
Views: 17,701
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Forum: Vizard
06-27-2005, 10:36 PM
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Replies: 10
Views: 25,970
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Forum: Vizard
06-21-2005, 04:01 PM
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Replies: 10
Views: 25,970
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Forum: Vizard
06-21-2005, 02:19 PM
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Replies: 10
Views: 25,970
Socket Error
Hi,
funny thing happened. Tried the above posted code and now Vizard does not start any program (vizard starts but when I press run it does only give me the below error) any more. What to do?
...
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Forum: Vizard
06-17-2005, 07:35 PM
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Replies: 7
Views: 17,701
Avatar-Format-Recommendation for Vizard
Hi,
we are just playing with Kaydara which uses the Filmbox (.fbx) format.
We can import it into 3D Studio Max and export it into a VRML-File. The Avatar moves but the shading does not seem to be...
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Forum: Vizard
06-10-2005, 03:52 PM
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Replies: 10
Views: 25,970
If you have some sample Python code for socket...
If you have some sample Python code for socket communication close by, I would like to see / play with it on the weekend. If it is a little work for you to get it I might just do some "research"...
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Forum: Vizard
06-09-2005, 04:27 PM
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Replies: 30
Views: 53,353
1. Thank you, yes I will try the...
1. Thank you, yes I will try the object.disable(viz.RENDERING)...
2. @ perform an intersect test on each object instead of all at once:
a) If I understand you right you mean something like...
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Forum: Vizard
06-09-2005, 03:20 PM
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Replies: 30
Views: 53,353
My workaround seems to have a problem:
What...
My workaround seems to have a problem:
What I do: After each time-step my moving objects also calculate where they would be at the next timestep. If there is a colission (measured by the...
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Forum: Vizard
06-09-2005, 02:54 PM
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Replies: 30
Views: 53,353
Hi,
sorry, found the mistake. ...
Hi,
sorry, found the mistake.
ball0503.actualPos.get(), ball0503.nextPos.get() stayed the same after the ball was caught. So always the glider came back to that position it triggered again an...
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Forum: Vizard
06-09-2005, 01:28 PM
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Replies: 30
Views: 53,353
Intersection with a ghost
Hi,
because colissions can not work prcecise enough I'm developing a workaround: After each time-step my moving objects also calculate where they would be at the next timestep. If there would be a...
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Forum: Vizard
06-06-2005, 06:19 AM
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Replies: 51
Views: 71,358
Hi,
no when I'm using stereo on the normal...
Hi,
no when I'm using stereo on the normal screen it is fine (golden and reflecting), only in the HMD it appears black.
So I guess it has to do with the quality of the HMD?!
Johannes
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Forum: Vizard
06-03-2005, 03:29 PM
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Replies: 51
Views: 71,358
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Forum: Vizard
06-03-2005, 03:18 PM
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Replies: 51
Views: 71,358
A while ago we discussed:
I did...
A while ago we discussed:
I did the workaround looking at the minicooper example
innerCoil=coil.getchild('innerCoil')
texGold=viz.add('../resources/joNew/Lakerem2.jpg')...
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Forum: Vizard
06-03-2005, 03:06 PM
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Replies: 10
Views: 25,970
Mmmh, IPC... What about the Java Native...
Mmmh, IPC... What about the Java Native Interface...
The Java Native Interface (JNI) is the native programming interface for Java.
The JNI allows Java code that runs within a Java Virtual...
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Forum: Vizard
06-03-2005, 12:24 PM
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Replies: 10
Views: 25,970
vizard and java -> jython?
Hi,
I'm thinking about using a Java program and Vizard together in one application.
The result should bea split screen: On the top the java application that simulates a physics simulation...
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Forum: Vizard
05-25-2005, 11:20 AM
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Replies: 30
Views: 53,353
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Forum: Vizard
05-24-2005, 03:18 PM
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Replies: 30
Views: 53,353
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