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#17
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Intersection with a ghost
Hi,
because colissions can not work prcecise enough I'm developing a workaround: After each time-step my moving objects also calculate where they would be at the next timestep. If there would be a colission with some object or beween two movin objects I set the next Position to that colissionPosition... The problem I have right now is right at the beginning: Code:
for object in collidablesBall: info=object.intersect(ball0503.actualPos.get(), ball0503.nextPos.get()) if info.intersected: Problem: Also the balls I remove are not in the collidablesBall Array they trigger a intersect printout. Second - they are removed from the scene and still do that?! Can removed objects still trigger an intersect-Event? Other possibility: I will go through it and look if I have some invisible Objects somewhere. Johannes |
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