Forum: Vizard
06-27-2019, 04:22 AM
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Replies: 1
Views: 19,310
Is Vive Pro supported?
Does the vizconnect setting for the HTC Vive (steam vr hmd) work for the newer Vive Pro?
If not, what are the plans for supporting the Vive Pro?
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Forum: Vizard
11-12-2018, 09:17 AM
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Replies: 0
Views: 10,134
Under arm (gentle) throw.
Does anyone have any code (or an animaiton file) for an avatar making an under arm throw action that they could share?
Many thanks,
John
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Forum: Vizard
09-20-2018, 07:58 AM
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Replies: 3
Views: 12,564
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Forum: Vizard
09-20-2018, 02:53 AM
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Replies: 3
Views: 12,564
Intel Realsense
actulaly a better question would be the more generic one of whether Intel REalsense could ever be integrated with Vizard?
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Forum: Vizard
09-05-2018, 04:08 AM
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Replies: 3
Views: 12,564
Creative blasterx senz3d ?
Hi,
I wondered whether anyone had looked into using a Creative blasterx senz3d (https://us.creative.com/p/peripherals/blasterx-senz3d) with Vizard or if it was likely that it could be made to...
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Forum: Vizard
02-01-2018, 06:14 AM
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Replies: 3
Views: 8,105
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Forum: Vizard
01-24-2018, 02:14 AM
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Replies: 3
Views: 8,105
3D sound - any updates/tips?
Hi,
I've read the Vizard docs on 3D sounds and had a play with the basics - all good as far as it goes however I noted that apparently it only works with mono .WAV files.
A couple of related...
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Forum: Vizard
01-15-2018, 07:17 AM
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Replies: 2
Views: 20,007
thanks
forgot to say thanks for this. Got it working after a period of fumbling in vizconnect.
For the record
in the 'inputs' section, add a joystick
In the Transport section, add a new one and...
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Forum: Vizard
10-30-2017, 11:33 AM
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Replies: 2
Views: 20,007
Joystick with Rift and Vive
Hi,
I've checked the forum but can't find an answer to this.
I want to use a joystick for navigation in a maze and use it with either an Oculus rift cv1 or an HTC Vive (or possibly both HMDs...
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Forum: Vizard
10-30-2017, 11:06 AM
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Replies: 2
Views: 12,087
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Forum: Vizard
10-25-2017, 01:25 AM
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Replies: 2
Views: 12,087
corrupt cmf files for sportive02_f and 03
I've gone back to the original CD for the complete character set but it has not resolved a problem with
sportive02_f_highpoly and sportive03_f_highpoly
(I only work with the highpoly files so...
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Forum: Vizard
11-30-2015, 03:45 AM
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Replies: 8
Views: 28,330
tap tap
Ok, so does anyone have a fix for this yet?
I've stumbled across a work around (I wouldn't go so far as to call it a fix).
I've setup the registry key (see above) for a W8.1 x64 box but the...
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Forum: Precision Position Tracker (PPT)
10-07-2015, 10:14 AM
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Replies: 5
Views: 57,790
I have this same problem and I'm considering 2...
I have this same problem and I'm considering 2 possible solutions.
1/ I have 6 tracking lights/markers in all but usually only use one for tracking the participant's head so have I understood you...
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Forum: Vizard
07-30-2015, 04:45 AM
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Replies: 1
Views: 7,362
Unreal assets
Hi Support,
Is it possible for Vizard to use any assets created in Unreal Engine 4? Can they be exported at all as OSG files and then loaded into Vizard?
Thanks,
John
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Forum: Vizard
04-07-2015, 02:44 AM
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Replies: 1
Views: 13,941
additional animations for avatars?
I was looking for additional animations for avatars and wondered whether anyone knew of any sites that had any what I could download and apply to the standard Worldviz avatars?
In particular, I'm...
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Forum: Vizard
02-24-2015, 03:19 AM
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Replies: 4
Views: 8,684
MAX file settins?
Hi Michael,
Thanks for the suggestion. I've just tried this and whilst the MAX view is updated when the TGA file is updated, it's not mapping correctly onto the model (the face is on the arm etc)...
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Forum: Vizard
01-28-2015, 01:59 AM
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Replies: 4
Views: 8,684
TGA editor for Avatar skins
FYI
I wanted to edit the avatar targa (.tga) file to add some branding.
I've had some success using Artweaver Lite (free) - I am able to add text and images on separate layers, edit/scale them...
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Forum: Vizard
12-16-2014, 06:48 AM
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Replies: 1
Views: 8,860
load jpg/bmp image file into wirtual world
Hi,
I want to load a jpg image file into my virtual world and display it on the wall (like a picture in a gallery) of my room (which is already loaded as an osgb file)
I thought this would be...
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Forum: Vizard
11-24-2014, 03:48 AM
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Replies: 2
Views: 24,996
adjusting eyeheight when using vizconnect
Thanks for the pointer Jeff.
To do it dynamically I ended up doing:
vizconnect.go('my_vizconnect.py')
gTracker = vizconnect.getTracker('head_tracker')
gLink = gTracker.getLink()
# now apply...
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Forum: Vizard
11-20-2014, 10:42 AM
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Replies: 2
Views: 24,996
cannot get eyeheight() working with vizconnect
with a call to viz.go() and simple scene loaded I can easily change the height of the viewer by keyboard input using
vizact.onkeydown('2', viz.MainView.eyeheight, 1 )
however if I replace the...
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Forum: Vizard
11-14-2014, 03:24 AM
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Replies: 4
Views: 10,077
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Forum: Vizard
08-19-2014, 01:49 AM
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Replies: 3
Views: 11,049
pressing '1' displays a message, pressing '2'...
pressing '1' displays a message, pressing '2' clears it, however it blocks waiting for the keyboard input on the viz.input() call.
i would like to flush the screen update before blocking for the...
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Forum: Vizard
08-18-2014, 04:24 AM
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Replies: 3
Views: 11,049
force screen refresh/update?
Hi,
I have
gScreenTextObj = viz.addText3D('',parent=viz.SCREEN, pos=( 0, 0, 0 ) )
and then later in a function that was called following a key press using vizact.onkeydown()
...
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Forum: Vizard
08-18-2014, 04:12 AM
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Replies: 3
Views: 16,510
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Forum: Vizard
07-30-2014, 07:28 AM
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Replies: 3
Views: 16,510
oculus dk2 with Vizard v4 ?
Hi,
Any idea whether Vizard version 4 will support the new Oculus rift dk2 or will v 5 be required.
cheers,
John
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