Forum: Vizard
12-05-2018, 06:36 AM
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Replies: 1
Views: 7,899
Vizard 5: ** ERROR: Failed to load model
Hi,
all of the sudden my modules do not recognize the relative path where I've stored my models. It's just one level down from the .py files but the files are not found by the commands (e.g.,...
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Forum: Vizard
09-28-2016, 08:58 AM
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Replies: 9
Views: 12,461
Michael,
I'm not sure why I get this, but...
Michael,
I'm not sure why I get this, but will look into it a bit further when I get the chance.
Thanks for sharing the info about MassFX. It seems like a very useful plugin to have. I might...
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Forum: Vizard
09-27-2016, 08:38 AM
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Replies: 9
Views: 12,461
Michael,
thanks a lot for the explanation...
Michael,
thanks a lot for the explanation and example animation. It works perfectly! I haven't actually uploaded the file with the animation; I just reported it didn't work.
Let me ask a quick...
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Forum: Vizard
09-25-2016, 09:42 AM
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Replies: 9
Views: 12,461
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Forum: Vizard
09-25-2016, 09:24 AM
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Replies: 9
Views: 12,461
Michael,
thank you; I din't know about this...
Michael,
thank you; I din't know about this (you might want to add it in the article about shaders). I changed the setting to UV and get different results in Max viewport, render, Worldviz...
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Forum: Vizard
09-23-2016, 04:01 PM
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Replies: 9
Views: 12,461
Cannot get to export Opacity map
I'm struggling to export the opacity of a map, following the instructions here (http://docs.worldviz.com/vizard/Shaders_3DS_Max.htm#Opacity). I am not sure why it gives me such a hard time, but no...
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Forum: Vizard
09-23-2016, 10:37 AM
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Replies: 2
Views: 5,867
Jeff,
I played around with my implementation,...
Jeff,
I played around with my implementation, which was more complicated than what you sent me (which works fine with my video). I think I identified the culprit. You need to call play() AFTER the...
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Forum: Vizard
09-22-2016, 12:22 PM
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Replies: 11
Views: 10,129
Michael,
thanks for your elaborate response....
Michael,
thanks for your elaborate response. I think it's pretty cleat it's a normals problem. My question is how come it didn't appear with the old Max and/or OSG exporter, since I am using the...
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Forum: Vizard
09-22-2016, 12:12 PM
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Replies: 2
Views: 5,867
Video function setTime() is hit & miss
Hi all,
I am using the video set/stopTime functions to play clips of a long video, at different points in my application. However, the playback jumps to a point at the beginning of the video once I...
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Forum: Vizard
09-21-2016, 02:52 PM
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Replies: 11
Views: 10,129
I understand the potential complications from...
I understand the potential complications from models created in other programs. However, as I mentioned above, this specific model was edited with Max 2012 and exported beautifully with the old OSG...
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Forum: Vizard
09-21-2016, 10:38 AM
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Replies: 3
Views: 14,891
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Forum: Vizard
09-20-2016, 05:44 PM
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Replies: 3
Views: 14,891
Transformation problem with FBX from Maya
I am working with a colleague and get FBX models created in Maya, then open them in 3DS and export them to osgb/ive. I've come across this very irritating issue that the transformation/rotation of an...
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Forum: Vizard
09-20-2016, 12:12 PM
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Replies: 11
Views: 10,129
Hey Jeff,
any updates on this? This is...
Hey Jeff,
any updates on this? This is rather important for my progress and would like to know how to proceed with modelling. Is it a bug with the exporter? Can I avoid editing the models?
...
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Forum: Vizard
09-16-2016, 03:04 PM
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Replies: 11
Views: 10,129
Jeff,
as an addendum, it seems whatever I'm...
Jeff,
as an addendum, it seems whatever I'm exporting has the same issue. Here's an example of a very simple pipe model (attached). Although the "Normalize Normals" option is selected in the...
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Forum: Vizard
09-16-2016, 11:18 AM
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Replies: 11
Views: 10,129
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Forum: Vizard
09-14-2016, 08:46 AM
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Replies: 11
Views: 10,129
Jeff, both models are viewed with None...
Jeff, both models are viewed with None Multisamples, although changing this value has no effect whatsoever.
Also, there's no Effects option in the OSG exporter. Do you mean somewhere in 3DS?
I...
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Forum: Vizard
09-13-2016, 03:15 PM
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Replies: 11
Views: 10,129
OSG exporter: worse output in newest version?
I am exporting a previously created model (in 3DS Max version 12) with the latest OSG exporter and I can't make cylindrical objects appear as smooth as they actually are in 3DS (the edges of vertices...
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Forum: Vizard
09-09-2016, 09:12 AM
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Replies: 11
Views: 8,620
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Forum: Vizard
09-02-2016, 07:43 AM
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Replies: 11
Views: 8,620
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Forum: Vizard
08-30-2016, 07:27 AM
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Replies: 11
Views: 8,620
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Forum: Vizard
08-29-2016, 11:17 AM
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Replies: 11
Views: 8,620
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Forum: Vizard
08-29-2016, 08:52 AM
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Replies: 11
Views: 8,620
Jeff,
sorry it wasn't clear, but as I said in...
Jeff,
sorry it wasn't clear, but as I said in my original post I could NOT attach the problematic model created (save as) from the Vizard Inspector. The zipped model is more than 1MB, which exceeds...
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Forum: Vizard
08-26-2016, 11:00 AM
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Replies: 11
Views: 8,620
viz.COPY_SHARED_MATERIAL_HINT not working
Hi Jeff,
I've come across this very irritating issue of the viz.COPY_SHARED_MATERIAL_HINT command not working. I have a very simple model and have moved things around just in case, but the command...
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Forum: Vizard
07-18-2016, 02:44 PM
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Replies: 6
Views: 8,606
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Forum: Vizard
07-17-2016, 11:44 AM
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Replies: 6
Views: 8,606
Yeap, I knew this.
However I've got schedulers...
Yeap, I knew this.
However I've got schedulers and starttimer() events occurring randomly during playback, so it's really hard to address specific timers. Pause() takes care of all these, freezing...
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