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Yoshino
07-31-2017, 06:55 PM
Hello, all.

The goal is to move a 3D model of hand based on the data measured with Mo - cap.
The hand model in the Vizard has confirmed accurate operation, but I need a more accurate hand model.
So, I created a 3D model of hand using blender, made a rig and exported it as an fbx format file.

However, there are some empty nodes in the inspector on Vizard, and an error occurs when getBone. :confused:
(AttributeError: 'VizChild' object has no attribute 'getBone')

Please let me know the solution.
Hope to hear from you soon.

Jeff
08-03-2017, 05:17 AM
Currently, the only workflow for creating a hand model with bones and deformable mesh for Vizard would be to export a Cal3D (http://docs.worldviz.com/vizard/#cal3d_introduction.htm) model from 3ds Max.

Yoshino
08-06-2017, 01:15 AM
Thank you for the response.
I introduced the MAX 2015 & 2016 Cal3D Exporters plug-in to 3ds MAX.
(from: http://imvu-customer-sandbox.com/shop/includes/iframe_product_description.php?products_id=5395841 )
Which extension should I choose?
I tried export as XAF, MXF XOF,XRF,XAF.But Vizard cannot read these files.
Do I need to set something when exporting?

Jeff
08-11-2017, 09:27 PM
See the following tutorial for exporting to Cal3D:

http://docs.worldviz.com/vizard/#cal3d_introduction.htm

Use the version of the Cal3D exporter on our website:

http://www.worldviz.com/virtual-reality-software-tools/