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			Hello, all. 
		
		
		
			The goal is to move a 3D model of hand based on the data measured with Mo - cap. The hand model in the Vizard has confirmed accurate operation, but I need a more accurate hand model. So, I created a 3D model of hand using blender, made a rig and exported it as an fbx format file. However, there are some empty nodes in the inspector on Vizard, and an error occurs when getBone. ![]() (AttributeError: 'VizChild' object has no attribute 'getBone') Please let me know the solution. Hope to hear from you soon.  | 
		
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