PDA

View Full Version : Point of an intersecting line and plane


Ultim
03-20-2017, 02:04 AM
Hello,

I am trying to work with moving objects using the mouse.
for doing this I want to calculate the position of the mouse on XY plane.
When the XY coordinates are known i want to move the ball to those XY coordinates.
I have a ball in my world which will be the object of moving.

here is the code so far:
plane = vizshape.addPlane()
plane.setPosition(0,0,ball.getPosition[2])
mouseposition = Camera.main.ScreenPointToRay(Input.mousePosition);

I tried to use viz.intersect but got a lot of errors.
do you guys have any advice.

With kind regards.

Jeff
03-20-2017, 02:46 AM
You could use the viz.pick (http://docs.worldviz.com/vizard/#commands/viz/pick.htm) command to get the point of intersection between the mouse and the object it is pointing at. Here's an example:

import viz
import vizact
import vizshape

viz.go()

dojo = viz.add('dojo.osgb')
sphere = vizshape.addSphere(radius=0.1,color=viz.GREEN)
sphere.disable(viz.PICKING)

def moveSphere():
info = viz.pick(info=True)
point = info.point
sphere.setPosition(point)

vizact.onupdate(0,moveSphere)