View Full Version : Regarding 360 Degree Video to be played on Virtual Reality Corner Cave

12-03-2016, 12:20 AM
Hi Jeff,
I want to to prepare a demo where i can view a 360 degree video on VR Coner Cave on a 2 walled projection.
In this demo i have a head tracker 3d Glass and a hand tracker + inputs wand for interaction.

Is there any trick or method to achieve this jeff.

See the video Link:

waiting for ur reply.

12-06-2016, 04:10 PM
This thread (http://forum.worldviz.com/showthread.php?t=5708) includes an example script for applying a spherical video to a sphere. In this case you'll want to create a very large sphere. Then rotate the sphere using input signals or some other method to see different aspects of the video.

12-09-2016, 02:19 AM
Hi Jeff,
Thanx for the last reply.
I got the 360 Degree Spherical Video played on to the sphere and i can view the video nicely .
But the video looks too much blurred,as the same video played in Windows media player view looks nice but the video played into Vizard looks blurred.
My video have 2K as resolution.
PFA of the screen shot for view and suggest me a solution so that i may the actual HD video 360 VR view.

PFA of the Vizard Render View when 360 video is played,the details of the video and the Video Played in the Windows media player .

02-20-2018, 05:20 AM
Hi Jeff,
I'm trying to setup an experiment with 360 video and biopac. Tried this code (http://forum.worldviz.com/showthread.php?t=5708) you recommended. Unfortunately the video appears in separate ActivMovie Window instead of the sphere. I tried to download additional codecs, but till now nothing works. Do you have any ideas what's happening?

02-21-2018, 09:23 PM
Take a look at Masaki's post from this thread (http://forum.worldviz.com/showthread.php?p=15796). Does this help?