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dellatails
03-08-2006, 08:29 AM
Hi everyone,

I modeled a hallway in maya and exported to vizard as obj file, but vizard had problems displaying the textures of walls and floor. Is it because that I used "repeat UV" when texture-mapping the floor and walls? How do I fix it without re-texturemap them? Any other export format from Maya that vizard can load? Because it's really tedious to redo them all, very long and complex hallway...

Many thanks!

Best,
Della

dellatails
03-12-2006, 11:13 AM
I fixed it already, converted to 3ds format.. now the new problem is that there's always error "texture '-CLAMP' not found" when I run the code in Vizard. But I did not name any texture file -CLAMP.. any thoughts? Thanks a lot!

Della