shivanangel
02-27-2012, 12:55 PM
Hello Vizard Staff,
I was hoping you could 'shed some light' on a subject for me, the shader responsible for light baking in Vizard.
I have created a scene with a large amount of incoming light from a bright sun. However, it appears that exporting the information into Vizard won't allow me to boost the light amount greater than the underlying diffuse texture values.
That is, I would like my texture to be pushed toward pure white in some instances rather than just the maximum diffuse value of the texture.
Is there a simple way to enable this in my settings for export or in Vizard, or would I need to create my own shader?
Thank you,
George Lecakes
I was hoping you could 'shed some light' on a subject for me, the shader responsible for light baking in Vizard.
I have created a scene with a large amount of incoming light from a bright sun. However, it appears that exporting the information into Vizard won't allow me to boost the light amount greater than the underlying diffuse texture values.
That is, I would like my texture to be pushed toward pure white in some instances rather than just the maximum diffuse value of the texture.
Is there a simple way to enable this in my settings for export or in Vizard, or would I need to create my own shader?
Thank you,
George Lecakes