Xliben
07-21-2005, 04:53 PM
Ok, this is probably going to sound REALLY dumb so excuse me but I am new to Vizard.
What I would like to is make it so when I have a Wheelbarrow move the camera stays behind it at a specified distance. I currently only have the Wheelbarrow moving (and that doesn't even completely work seeing as when I move forward or backwards meanwhile turning the object slows down and goes for twice the time it should); anyway, I have tried nearly everything I could find but nothing seems to work so... heres what I have... it doesn't work at all so any assistance what so ever would be soooooooooo helpful.
BTW to anyone who cares this is going to be used for a game prototype so any additional information would be much appreciated.
Most of the script below has been derived from tutorials within the trial version. Thanks
import viz
viz.go()
viz.mouse(viz.OFF)
viz.add('tut_ground.wrl')
Wheelbarrow = viz.add('wheelbarrow.ive')
UPDATE_RATE = 0.001
view = viz.add(viz.VIEWPOINT)
Wheelbarrow.translate(0,0,6)
MOVE_SPEED = 10
TURN_SPEED = 360
MOVE_FORWARD = vizact.move(0,0,MOVE_SPEED,.01)
MOVE_BACKWARD = vizact.move(0,0,-MOVE_SPEED,.01)
TURN_RIGHT = vizact.spin(0,1,0,TURN_SPEED,.01)
TURN_LEFT = vizact.spin(0,-1,0,TURN_SPEED,.01)
def mytimer (num1):
if viz.iskeydown(viz.KEY_UP):
Wheelbarrow.add(MOVE_FORWARD)
elif viz.iskeydown(viz.KEY_DOWN):
Wheelbarrow.add(MOVE_BACKWARD)
elif viz.iskeydown(viz.KEY_RIGHT):
Wheelbarrow.add(TURN_RIGHT)
elif viz.iskeydown(viz.KEY_LEFT):
Wheelbarrow.add(TURN_LEFT)
viz.callback(viz.TIMER_EVENT,mytimer)
viz.starttimer(1,0.01,viz.PERPETUAL)
def updateview(num1):
POS = Wheelbarrow.get(viz.POSITION)
view.goto([viz.get(Wheelbarrow.get(viz.POSITION))],5,5)
What I would like to is make it so when I have a Wheelbarrow move the camera stays behind it at a specified distance. I currently only have the Wheelbarrow moving (and that doesn't even completely work seeing as when I move forward or backwards meanwhile turning the object slows down and goes for twice the time it should); anyway, I have tried nearly everything I could find but nothing seems to work so... heres what I have... it doesn't work at all so any assistance what so ever would be soooooooooo helpful.
BTW to anyone who cares this is going to be used for a game prototype so any additional information would be much appreciated.
Most of the script below has been derived from tutorials within the trial version. Thanks
import viz
viz.go()
viz.mouse(viz.OFF)
viz.add('tut_ground.wrl')
Wheelbarrow = viz.add('wheelbarrow.ive')
UPDATE_RATE = 0.001
view = viz.add(viz.VIEWPOINT)
Wheelbarrow.translate(0,0,6)
MOVE_SPEED = 10
TURN_SPEED = 360
MOVE_FORWARD = vizact.move(0,0,MOVE_SPEED,.01)
MOVE_BACKWARD = vizact.move(0,0,-MOVE_SPEED,.01)
TURN_RIGHT = vizact.spin(0,1,0,TURN_SPEED,.01)
TURN_LEFT = vizact.spin(0,-1,0,TURN_SPEED,.01)
def mytimer (num1):
if viz.iskeydown(viz.KEY_UP):
Wheelbarrow.add(MOVE_FORWARD)
elif viz.iskeydown(viz.KEY_DOWN):
Wheelbarrow.add(MOVE_BACKWARD)
elif viz.iskeydown(viz.KEY_RIGHT):
Wheelbarrow.add(TURN_RIGHT)
elif viz.iskeydown(viz.KEY_LEFT):
Wheelbarrow.add(TURN_LEFT)
viz.callback(viz.TIMER_EVENT,mytimer)
viz.starttimer(1,0.01,viz.PERPETUAL)
def updateview(num1):
POS = Wheelbarrow.get(viz.POSITION)
view.goto([viz.get(Wheelbarrow.get(viz.POSITION))],5,5)