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			#1  
			
			
			
			
			
		 
		
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				Animating an out-of-body transition
			 
			
			
			greetings! 
		
		
		
		
		
		
		
		
	
	I would like to construct an animation that swings the viewport around to look at the avatar representing the person who is looking through the viewport while moving away to a pre-determined position external position, a sort of an out-of-body experience. Currently I am trying to achieve this by using the commands: <viewpoint>.goto(x,y,z,vel) and <viewpoint>.lookat(x,y,z) my actual code looks like this: def outofmymind(): # animate a smooth POV transition global myAvatar myApos = myAvatar.get(viz.POSITION) myPOV = viz.get(viz.MAIN_VIEWPOINT) myPOV.lookat(myApos) myPOV.goto(5,5,5,.85) #just an arbitrary external place however, instead of going to (5,5,5) in about 2 seconds while looking at myAvatar, the viewport just sinks down (-y) any comments on my (apparently wrong) code and any suggestions for improvement are very appreciated. Thanks! btw, what formatting do you use especially for code, and how do I access it from "post new thread" webpage (is it in enhanced mode?)  | 
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			#2  
			
			
			
			
			
		 
		
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			Hi, 
		
		
		
		
		
		
		
		
	
	Take a look at the <viewpoint>.gotomode and <viewpoint>.pivot commands. Also, there is an example script in the [Vizard20]/examples/advanced directory called animateview.py which shows how to use these functions. Basically what you would want to do is something like the following: Code: 
	def outofmymind(): # animate a smooth POV transition myApos = myAvatar.get(viz.POSITION) myPOV = viz.get(viz.MAIN_VIEWPOINT) myPOV.gotomode(viz.BLEND_ROTATE) #Also try out viz.PIVOT_ROTATE, see which one you like better myPOV.pivot(myApos) myPOV.goto(5,5,5,.85) #just an arbitrary external place  | 
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			#3  
			
			
			
			
			
		 
		
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				works great! thanks
			 
			
			
			I found that the BLEND_ROTATE feels more natural, as much as an out-of-body experience can feel natural. 
		
		
		
		
		
		
		
		
	
	thanks again!  | 
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