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Forum: Vizard 10-06-2022, 05:01 AM
Replies: 1
Views: 33,452
Posted By Jeff
We currently only have haptic available for the...

We currently only have haptic available for the DK2 version of the Manus gloves. While we have updated our Manus driver to support the latest version of Hermes and their Prime X gloves, we have not...
Forum: Vizard 08-30-2022, 09:57 PM
Replies: 1
Views: 38,636
Posted By Jeff
Try installing a codec package such as K-Lite...

Try installing a codec package such as K-Lite Codec Pack. Those codecs are installed globally and available for Vizard to use.
Forum: Vizard 08-30-2022, 09:54 PM
Replies: 3
Views: 35,331
Posted By Jeff
Can you describe what is in the Clinic.py script?...

Can you describe what is in the Clinic.py script? Is that a Vizard script our something else?
Forum: Vizard 08-30-2022, 09:49 PM
Replies: 2
Views: 37,545
Posted By Jeff
Try registering the callback functions for button...

Try registering the callback functions for button presses using vizact.onbuttondown:

vizact.onbuttondown(exitButton, onExitButton)
vizact.onbuttondown(pauseButton, onPauseButton)...
Forum: Vizard 11-09-2021, 09:26 PM
Replies: 1
Views: 42,747
Posted By Jeff
I think vizxid is the more recent of the two...

I think vizxid is the more recent of the two modules. The following code has worked for other users with a Cedrus response pad. Does this work for you?

import viz
import viztask

viz.go()
...
Forum: Vizard 07-12-2021, 06:05 AM
Replies: 2
Views: 19,216
Posted By Jeff
Use viztask.waitTime instead of vizact.ontimer...

Use viztask.waitTime instead of vizact.ontimer to wait inside of a task function. It seems like you can place the sequential actions in a single task function:
blankTexture =...
Forum: Vizard 08-27-2020, 07:51 AM
Replies: 5
Views: 35,366
Posted By Jeff
The model should look the same in Vizard as it...

The model should look the same in Vizard as it does in Inspector. Try running a simple script that just loads the model without any other code. How does that look?
Forum: Vizard 08-27-2020, 01:07 AM
Replies: 5
Views: 35,366
Posted By Jeff
First make sure that the SketchUp model shows up...

First make sure that the SketchUp model shows up correctly in Inspector. If not, maybe there are some export settings that can be changed. See the SketchUp to Vizard tutorial...
Forum: Vizard 08-14-2020, 06:57 AM
Replies: 1
Views: 30,707
Posted By Jeff
Here's an example using a task function that...

Here's an example using a task function that should capture an object before and after removing it:

import viz
import viztask

viz.go()

dojo = viz.addChild('dojo.osgb')
ball =...
Forum: Vizard 02-19-2020, 10:02 PM
Replies: 2
Views: 29,242
Posted By Jeff
You can parent all the nodes to a group node...

You can parent all the nodes to a group node (https://docs.worldviz.com/vizard/latest/#commands/viz/addGroup.htm) and set its position to the point you want the nodes to rotate around.
Forum: Vizard 12-13-2019, 04:57 AM
Replies: 1
Views: 28,197
Posted By Jeff
There is no built-in VAS GUI object but it's...

There is no built-in VAS GUI object but it's possible to create one. Here is an example that adds a VAS slider to the ortho layer. The user can select a value between 0-10:

import viz
import...
Forum: Vizard 12-08-2019, 09:02 PM
Replies: 1
Views: 25,049
Posted By Jeff
Do you get an error if you place the sound file...

Do you get an error if you place the sound file in the same folder as the Vizard script and run the following?

import viz
viz.go()

viz.playSound('audios.mid')
Forum: Vizard 11-21-2019, 07:49 PM
Replies: 2
Views: 33,302
Posted By Jeff
Does the character have animated facial bones or...

Does the character have animated facial bones or morph targets for the facial animations? We have not tested a workflow through Maya but it is possible to use characters with facial animations in...
Forum: Vizard 10-02-2019, 06:19 PM
Replies: 2
Views: 29,392
Posted By Jeff
If you're adding objects at run time on one...

If you're adding objects at run time on one machine and want to copy those objects to another networked machine, you will need to pass data that describes the object (shape type, position,...
Forum: Vizard 09-05-2019, 04:26 PM
Replies: 1
Views: 26,569
Posted By Jeff
How large is the file and what happens when you...

How large is the file and what happens when you try to load it? What software was the model created in?
Forum: Vizard 09-05-2019, 04:24 PM
Replies: 2
Views: 26,990
Posted By Jeff
The depth buffer on GPUs is non-linear, in order...

The depth buffer on GPUs is non-linear, in order to provide greater precision to nearby objects.

You can convert a raw depth buffer value to linear and world units using the following code:

z =...
Forum: Vizard 08-16-2019, 12:14 PM
Replies: 1
Views: 37,702
Posted By Jeff
A tool is parented to a model, such as an avatar...

A tool is parented to a model, such as an avatar hand, and so the model would need to be cloned into each scene that you switch to.
Forum: Vizard 07-22-2019, 07:49 PM
Replies: 1
Views: 27,225
Posted By Jeff
Vuzix iwear should work with SteamVR, so Vizard's...

Vuzix iwear should work with SteamVR, so Vizard's SteamVR plugin should work with it (you can select the HTC Vive preset in vizconnect, or manually add the SteamVR code...
Forum: Vizard 07-06-2019, 01:41 AM
Replies: 2
Views: 36,215
Posted By Jeff
Take a look at the Reflection with Cube Maps...

Take a look at the Reflection with Cube Maps (docs.worldviz.com/vizard/latest/reflection_with_cube_maps.htm) page in the Vizard Help for instructions on adding the map in Max. To get the cube map to...
Forum: Vizard 07-04-2019, 11:14 PM
Replies: 2
Views: 21,204
Posted By Jeff
Try using a task function to control the program...

Try using a task function to control the program flow. For example:

'''
Press spacebar to start
'''

import viz
import vizinfo
import viztask
Forum: Vizard 06-27-2019, 06:11 AM
Replies: 1
Views: 19,310
Posted By Jeff
Yes, we support the HTC Vive Pro display,...

Yes, we support the HTC Vive Pro display, controllers, and additional trackers via SteamVR and our SteamVR plugin for Vizard:

https://docs.worldviz.com/vizard/latest/#steamvr.htm

In vizconnect,...
Forum: Vizard 06-21-2019, 06:26 AM
Replies: 1
Views: 20,772
Posted By Jeff
Yes, this is possible. Take a look at this thread...

Yes, this is possible. Take a look at this thread (https://forum.worldviz.com/showthread.php?t=5984) for more information. The example code there uses the oculus remote but if you modify for the...
Forum: Vizard 06-18-2019, 09:10 AM
Replies: 1
Views: 16,991
Posted By Jeff
Use the setReferenceFrame...

Use the setReferenceFrame (https://docs.worldviz.com/vizard/latest/#commands/node3d/setReferenceFrame.htm) command with mode set to viz.RF_VIEW.
Forum: Vizard 03-10-2019, 11:02 PM
Replies: 1
Views: 14,006
Posted By Jeff
If your images are loading properly then it's...

If your images are loading properly then it's fine to ignore the messages.
Forum: Vizard 03-10-2019, 10:57 PM
Replies: 1
Views: 14,228
Posted By Jeff
If the Oculus headset is not worn, the...

If the Oculus headset is not worn, the controllers may not send data.
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