shivanangel
02-16-2006, 11:33 AM
I am trying to create a sphere within a sphere.
The outer sphere has the 'normals' reversed inwards
so that the inner sphere is always visible from any angle.
I constructed this in both 3D Max and Maya, and exported
and checked then in Deep Exploration to make sure that the
normal direction was being retained.
I tried both the supported .obj and .3DS file types.
When I brought the objects into Vizard, the outer sphere
reverted the normals back to the outside.
Does Vizard support this use of normals in this manner?
Is there a line of code I can implement to make
them flip back so I see the inner sphere once again?
~~Thanks
George
The outer sphere has the 'normals' reversed inwards
so that the inner sphere is always visible from any angle.
I constructed this in both 3D Max and Maya, and exported
and checked then in Deep Exploration to make sure that the
normal direction was being retained.
I tried both the supported .obj and .3DS file types.
When I brought the objects into Vizard, the outer sphere
reverted the normals back to the outside.
Does Vizard support this use of normals in this manner?
Is there a line of code I can implement to make
them flip back so I see the inner sphere once again?
~~Thanks
George