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			I am trying to create a sphere within a sphere. 
		
		
		
		
		
		
		
		
	
	The outer sphere has the 'normals' reversed inwards so that the inner sphere is always visible from any angle. I constructed this in both 3D Max and Maya, and exported and checked then in Deep Exploration to make sure that the normal direction was being retained. I tried both the supported .obj and .3DS file types. When I brought the objects into Vizard, the outer sphere reverted the normals back to the outside. Does Vizard support this use of normals in this manner? Is there a line of code I can implement to make them flip back so I see the inner sphere once again? ~~Thanks George  | 
		
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