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4711
01-16-2014, 07:06 AM
Hi all,

how can I move the viz.MainView with a certain velocity (in virtual meters per second) independent of the controlling device (i.e. joystick, gamepad, ...) and the machine on which I'm running the script (i.e., old laptop, new desktop, ...)?

Currently I'm using:


# add joystick
joy = vizjoy.add()

# define joystick parameters
thresh = 0.2
stepWidth = 0.01

# timer function, called every 0.05 seconds
def updateJoystick(self):

# get joystick position
joy_x, joy_y, joy_z = joy.getPosition()

# move viewpoint forward/backward based on y-axis value
if abs(joy_y) > thresh:
viz.MainView.move([0, 0, -joy_y*stepWidth], viz.VIEW_ORI)

# move viewpoint left/right based on x-axis value
if abs(joy_x) > thresh:
viz.MainView.move([joy_x*stepWidth, 0, 0], viz.VIEW_ORI)

# schedule timer
vizact.ontimer(0.05, updateJoystick)


This works nice in principle, but the actual speed, that is, the distance moved within the 0.05 seconds, seems to depend on both the input device (i.e.., one joystick seems to generate faster movement than another), and the machine (i.e., on faster computers the distance is larger than on older machines). That means I have to determine the stepWidth manually for each machine and device, based on trial and error.

So, is there a way around this? Is it possible to set the MainView's velocity in m/s, depending on the joystick's current deflection (via joy.getPosition())?

Any help is appreciated!
:)

Jeff
01-16-2014, 11:09 AM
Try setting the timer expiration time to 0 so it expires every frame. Then use viz.getFrameElapsed to get the elapsed time since the previous frame and multiply that against the speed in m/s and joystick position:viz.MainView.move([0, 0, -joy_y * SPEED * viz.getFrameElapsed()])

4711
01-17-2014, 08:57 AM
Thanks a lot, Jeff, that was exactly what I was looking for!

And a follow-up question: Any suggestions how to achieve the same for rotating (not translating) the viewpoint, depending on the joystick's X deflection? Probably using viewpoint.moveTo()?

Jeff
01-17-2014, 12:50 PM
You could use viewpoint.setEuler and update the yaw value every frame:
viz.MainView.setEuler([ joy_x * TURN_SPEED * viz.getFrameElapsed(), 0, 0 ], viz.REL_PARENT)