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Enlil
08-25-2010, 12:51 PM
Hello,

I have found that if I grab a child object and create a collide mesh from it, no mesh is actually created, or at least my other physics objects do not register collisions with it.

The specific issue is grabbing a door object and rotating it to simulate opening. If I make a collide mesh from an object rooted in the world, the collide mesh works but does not update when I rotate the world. If I create the mesh from the child, no collision occurs.

What am I doing wrong? Or is there a better way to do this?

Thanks,
Christian

Jeff
08-31-2010, 05:52 PM
Collide shapes will be positioned correctly when they are associated with objects that are children of the world. Can you post an example that replicates your problem when the object is a child of the world?