aquCHAOS
02-09-2010, 11:05 AM
I'm trying to export 3Ds MAX characters and animations to Vizard, not very successful...
I encountered following questions:
1. The materials aren't exported well. I use Unwarp UVW in 3Ds MAX, can it be exported with Cal3D exporter?
2. The animation and the mesh are not good coordinated, the mesh is extremely stretched, see pictures below...
3. If the character has a large amount of polygons, 3Ds MAX will crash when exporting the Cal3D mesh file...
Anyone can help?
I encountered following questions:
1. The materials aren't exported well. I use Unwarp UVW in 3Ds MAX, can it be exported with Cal3D exporter?
2. The animation and the mesh are not good coordinated, the mesh is extremely stretched, see pictures below...
3. If the character has a large amount of polygons, 3Ds MAX will crash when exporting the Cal3D mesh file...
Anyone can help?