|  | 
| 
 | |||||||
|  | 
|  | Thread Tools | Rate Thread | Display Modes | 
| 
			 
			#1  
			
			
			
			
			
		 | |||
| 
 | |||
|  Regarding switching between viewpoints of  2 different  vizconnects files 
			
			Hi Jeff, I am using 2 vizconnect in my vizard script. I am able to switch between 8 viewpoints of the same 1 single vizconnect. But i am having problem to switch between viewpoint from 1st vizconnect to the viewpoint of the 2nd vizconnect. I have tested and changed the viewpoints using a single vizconnect using the following code for 8 different viewpoints for same vizconnect: Code: import viz
import vizact
import vizconnect
import viztask
# start the vizconnect session stored in the given directory
vizconnect.go("vizconnect_config.py")
# oriMode sets what the viewpoint is resetting to. For example...
# vizconnect.VIEWPOINT_MATCH_DISPLAY
# matches orientation of the display to the orientation of the viewpoint
# 
# vizconnect.VIEWPOINT_MATCH_FEET
# matches orientation of the feet to the orientation of the viewpoint
# 
# vizconnect.VIEWPOINT_MATCH_BASE
# matches orientation of the base object (transport, avatar, tracker) to the orientation of the viewpoint
#
# Similar for posMode
oriMode = vizconnect.VIEWPOINT_MATCH_DISPLAY
posMode = vizconnect.VIEWPOINT_MATCH_FEET
# Add a viewpoint.
vp1 = vizconnect.addViewpoint(	pos=[-13.24803, 12.28260, 8.83578],
								euler=[90, 0, 0],
								posMode=posMode,
								oriMode=oriMode,
								constant=False,
								)
vp2 = vizconnect.addViewpoint(	pos=[-17.24803, 4.28260, 5.83578],
								euler=[90, 0, 0],
								posMode=posMode,
								oriMode=oriMode,
								constant=False,
								)
# Displays are added to viewpoints, the viewpoint will traverse the scenegraph to
# determine if the display is attached to an avatar, tracker, etc in order to
# perform the requested resets.
#vp1.add(vizconnect.getDisplay())
# add an environment
viz.add('piazza.osgb')
display = vizconnect.getDisplay()
def viewTask():
	
	while True:
		vp1.add(display)
		vizconnect.resetViewpoints()
		print'before 1st waitkeydown '
		yield viztask.waitKeyDown(' ')
		vp1.remove(display)
		vp2.add(display)
		vizconnect.resetViewpoints()
		print'before 2nd waitkeydown '
		yield viztask.waitKeyDown(' ')
		vp2.remove(display)
	
viztask.schedule( viewTask() )For Ex: 1st Vizonnect - vizconnect.go('vizconnectfile 1') with viewpointFirst=vizconnect.addViewpoint(..) 2nd Vizonnect - vizconnect.go('vizconnectfile 2') with viewpointSecond=vizconnect.addViewpoint(...) Now i have to switch between viewpoints 'viewpointFirst' and 'viewpointSecond' and vice versa. Note:I am loading a single Vizconnect one at a time using a def function(): Pls assist further Last edited by rajnishv; 03-20-2017 at 03:43 AM. | 
| 
			 
			#2  
			
			
			
			
			
		 | |||
| 
 | |||
| 
			
			What is the reason for using two vizconnect files and are you adding a different display in each file?
		 | 
| 
			 
			#3  
			
			
			
			
			
		 | |||
| 
 | |||
|   
			
			Yes Jeff. i am using 2 different vizconnect files with 2 displays -custom Window.. What i am doing. 1)On Load i am calling Vizconnect 1 to add a viewpoint 'vpStart' and the viewpoint data is correct 2)Then on event i am calling Vizconnect 2 to add a viewpoint 'vpFloor' and the viewpoint is correct 3)The issue is here when again when i am calling again vizconnect 1(going back) to again add the same viewpoint 'vpStart',the viewpoint data is wrong. I am using vizconnects such that when moving forward the vizconnects are adding viewpoints correctly but when i am coming back again to load vizconnect the viewpoint gives [0,0,0] with some eulers which is not correct. Some Questions: -Whats may be the problems? -Do i have to use only 1 vizconnect ? -What may be the solutions to the problems. The code producing the issue is attached in the post PFA of the 2 vizconnect files and the mainVizardPython Script File. Pls assist me further. Last edited by rajnishv; 03-21-2017 at 12:57 AM. | 
| 
			 
			#4  
			
			
			
			
			
		 | |||
| 
 | |||
| 
			
			What is the reason for setting this up with two different vizconnect files? Perhaps you could add all the components you need to a single file and then change parent/child relationships if necessary.
		 | 
|  | 
| 
 | 
 | 
|  Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post | 
| How to edit the skin tones of the complete characters' cfg files? | vEsotu | Vizard | 3 | 09-23-2008 12:07 PM | 
| Which software can be used to edit .cfg (CAL3D) files | luakt | Vizard | 4 | 09-12-2008 07:18 AM | 
| Error when playing wav files...? | vjonshih | Vizard | 1 | 05-23-2005 12:21 PM | 
| loading large wav files in vizard | tommahhh | Vizard | 1 | 05-16-2005 03:23 PM | 
| Including Files that Include Other Files | vjosh | Vizard | 1 | 09-21-2004 04:44 PM |