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			#1  
			
			
			
			
			
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				Detecting collision with on-the-fly object
			 
			
			I have generated on-the-fly cylinders using vizshape.addCylinder(). I would like to detect collisions with a specific cylinder. I am able to detect collisions with objects using viz.callback(viz.COLLISION_EVENT,onCollision). I can get the name of the object collided with by using the following code: Code: def onCollision(info):
	print('Collided with object',info.object)How do I name on-the-fly objects, and how do I then get the name of the object when a collision occurs? | 
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			#2  
			
			
			
			
			
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			You can check to see if info.object matches the name assigned to the cylinder: Code: import viz
import vizshape
viz.go()
viz.collision(viz.ON)
dojo = viz.addChild('dojo.osgb')
cylinder = vizshape.addCylinder(pos=[0,1.8,4])
def onCollision(info):
	
	if info.object == cylinder:
		print 'Collided with cylinder'
viz.callback(viz.COLLISION_EVENT,onCollision) | 
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			#3  
			
			
			
			
			
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			Thanks very much. It looks like what I hadn't appreciated is that it is not possible to explicitly name objects (with a string), but instead I needed to follow the handle to the object. Got it all working now   | 
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