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			#1  
			
			
			
			
			
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				Bouncing point of view during walking
			 
			
			Dear all, I am working on a project in which the point of view of a walking person will be simulated. So I need to add fluctuation of natural walking to the main view when the subject is moving. I was thinking about linking the main view to an moving avatar with his body bouncing during walking. Would that be possible? Or is there a better way to achieve this? I am quite new to Vizard. Any help and suggestion would be highly appreciated. Many thanks! | 
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			#2  
			
			
			
			
			
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			Yes, you can link the viewpoint to the head bone of the walking avatar: Code: '''
Toggle avatar with spacebar
'''
import viz
import vizact
import vizinfo
viz.go()
vizinfo.InfoPanel()
ground = viz.addChild('ground.osgb')
avatar = viz.addAvatar('vcc_male2.cfg',pos=[0,0,2],euler=[180,0,0])
avatar.runAction(vizact.walkTo([0,0,15]))
head = avatar.getBone('Bip01 Head')
link = viz.link(head,viz.MainView)
link.preTrans([0,0.2,-0.7])
#Set viewpoint pitch to 0
link.setEuler([None,0,None])
vizact.onkeydown(' ',avatar.visible,viz.TOGGLE)Code: link.setEuler([None,0,None]) | 
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			#3  
			
			
			
			
			
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			It works. Thank you very much!
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| walking | 
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