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  #1  
Old 10-16-2013, 10:15 AM
seal seal is offline
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Join Date: Oct 2013
Posts: 8
Bouncing point of view during walking

Dear all,

I am working on a project in which the point of view of a walking person will be simulated. So I need to add fluctuation of natural walking to the main view when the subject is moving.

I was thinking about linking the main view to an moving avatar with his body bouncing during walking. Would that be possible? Or is there a better way to achieve this?

I am quite new to Vizard. Any help and suggestion would be highly appreciated.

Many thanks!
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  #2  
Old 10-17-2013, 03:27 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
Yes, you can link the viewpoint to the head bone of the walking avatar:
Code:
'''
Toggle avatar with spacebar
'''
import viz
import vizact
import vizinfo
viz.go()

vizinfo.InfoPanel()

ground = viz.addChild('ground.osgb')
avatar = viz.addAvatar('vcc_male2.cfg',pos=[0,0,2],euler=[180,0,0])
avatar.runAction(vizact.walkTo([0,0,15]))

head = avatar.getBone('Bip01 Head')
link = viz.link(head,viz.MainView)
link.preTrans([0,0.2,-0.7])
#Set viewpoint pitch to 0
link.setEuler([None,0,None])

vizact.onkeydown(' ',avatar.visible,viz.TOGGLE)
If you want the viewpoint to bounce more try commenting out the line:
Code:
link.setEuler([None,0,None])
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  #3  
Old 10-21-2013, 09:02 AM
seal seal is offline
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Join Date: Oct 2013
Posts: 8
It works. Thank you very much!
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