![]()  | 
	
| 
		 
			 
			#1  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
			
			 
				
				3d MAX models, assembling, deassembling
			 
			
			
			Hi, is it possible to manipulate the assembly of max models imported to vizard? i have seen that the inspector shows the layers and hierarchies of the model (e.g model of an engine) but when opened up in vizard it takes the whole model as a single object. I want to drag the parts away and assemble them again. Is this kind of function possible in Vizard? Thank you
		 
		
		
		
		
		
		
		
		
	
	 | 
| 
		 
			 
			#2  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			You can get a handle to sub-parts of the object and then move them: 
		
		
		
		
		
		
		
		
	
	Code: 
	import viz
import vizact
viz.go()
viz.move([0,0,-7])
dojo = viz.addChild('dojo.osgb')
lamps = dojo.getChild('wall lamps-GEODE')
moveRight = vizact.move(1,0,0,time=5)
moveLeft = vizact.move(-1,0,0,time=5)
move = vizact.sequence([moveRight,moveLeft],viz.FOREVER)
lamps.runAction(move)
 | 
| 
		 
			 
			#3  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			hi, Thank you for the reply Jeff, it worked for small models i hope will work for larger as well  
		
		
		
		
		
		
		
		
	
	 
		 | 
![]()  | 
	
	
| Tags | 
| 3d max models, assembling, deassembling | 
		
  | 
	
		
  | 
			 
			Similar Threads
		 | 
	||||
| Thread | Thread Starter | Forum | Replies | Last Post | 
| Higher Quality Models | apanza | Vizard | 1 | 01-23-2012 12:21 PM | 
| The problem of adding two .ive models | hengshan.li | Vizard | 1 | 08-08-2011 01:04 AM | 
| Self illumination of .ive 3D models | flip321 | Vizard | 0 | 11-13-2010 04:28 AM | 
| Loading OSG models and orientation | Joran | Vizard | 4 | 06-18-2009 06:43 AM | 
| executable - removing models | Dave | Vizard | 2 | 05-13-2008 03:58 AM |