![]()  | 
	
| 
		 
			 
			#1  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
			
			 
				
				Avatar Texture Problem
			 
			
			
			Hi, 
		
		
		
		
		
		
		
		
	
	I'm using 3DSMax2012 to export 3 avatars from an avatar library into Cal3D. I had little trouble animating them and exporting the first (a single mesh model), but the other 2 don't show textures. I tried applying the texture in vizard, but I don't know how to get the hair mesh texture to work (the body texture just applies a duplicate of itself to the hair also). I couldn't find how to deal with meshes with several textures, or how to export "Multi/Sub-Object" materials. How do I export these into Cal3d format?  | 
| 
		 
			 
			#2  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			It might have been that the mesh had the same name as the skeleton (aside from the .cmf extension). After adding [0] and [1] to the materials I enabled fliptexture in the .cfg and everything seemed to export ok.
		 
		
		
		
		
		
		
		
		
	
	 | 
| 
		 
			 
			#3  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			Hi, 
		
		
		
		
		
		
		
		
	
	May I ask you which avatar library are you using ? Cheers, Maia  | 
| 
		 
			 
			#4  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			Hi,  
		
		
		
		
		
		
		
		
	
	In any case if this thread is open then please let me know that is there any method available to get nodes from CAL3D avatar? I want to apply shaders & texture to individual nodes of CAL3D Avatar. To get those nodes I wrote the following code. Code: 
	import viz
import vizact
viz.setMultiSample(4)
viz.fov(60)
viz.go()
female = viz.addAvatar('vcc_female.cfg')
female.setPosition([0,0,3])
female.setEuler([180,0,0])
female.state(12)
print 'Model contains the following scene graph nodes:'
for name in female.getNodeNames():
    print ' ',name
Model contains the following scene graph nodes: casual01_f_highpoly.CMFX casual01_f_highpoly01.CMFX I am not able to get the subnodes which I use to get in OSGB models.  | 
| 
		 
			 
			#5  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			You can specify the mesh name as the optional node parameter when applying the texture/shader. For example: 
		
		
		
		
		
		
		
		
	
	Code: 
	female.texture(tex,node='casual01_f_highpoly.CMFX')  | 
![]()  | 
	
	
| Tags | 
| 3dsmax, avatar, cal3d, exporting | 
		
  | 
	
		
  | 
			 
			Similar Threads
		 | 
	||||
| Thread | Thread Starter | Forum | Replies | Last Post | 
| Avatar texture swaping | sleiN13 | Vizard | 5 | 06-24-2011 01:48 AM | 
| Avatar speaking problem | Uttama_vizard | Vizard | 4 | 03-23-2009 12:29 PM | 
| Skydome texture problem | theuberk | Vizard | 2 | 01-18-2008 06:56 AM | 
| Problem with letting an avatar face towards another avatar | ghazanfar | Vizard | 2 | 03-21-2007 03:30 AM | 
| avatar head texture issues | rconrey | Vizard | 3 | 11-17-2004 05:05 PM |