I have been trying to use normal maps in Vizard with the command
	Code:
	object.bumpmap(imagefile)
 When I do this, the object becomes normal mapped, but light no longer affects it.  For example, when running the following code, the cube is fully lit, but if I leave out the last line, the cube is dark like it should be.
	Code:
	import viz
import vizcam
viz.go()
viz.cam.setHandler(vizcam.PivotNavigate())
viz.MainView.getHeadLight().disable()
cube = viz.add("bump_test.dae")
norm_map = viz.add("bump.jpg")
cube.bumpmap(norm_map)
 The same goes for adding lights.  They do not light the normal mapped object.  I have attached the files referenced in the above code.
Is this a bug, or is there something I'm doing wrong?  Thanks for you help!