#1
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unset onkeydown for a key?
Hi all
Is there a way to unset the onkeydown for a key once you already assigned it an action? Thanks Josh |
#2
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You can use:
Code:
viz.callback(viz.KEYDOWN_EVENT,None) Code:
vizact.onkeydown(key, None) |
#3
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Thanks so far...
The space bar should only be pressed once in my experiment: vizact.onkeydown(' ', play_first_joke) As soon as it's been pressed, it shouldn't invode the play_first_joke method anymore. vizact.onkeydown(' ', None) ...gives the following error: Code:
Traceback (most recent call last): File "C:\Programme\WorldViz\Vizard30\python\vizact.py", line 3019, in __onkeydown self._callGroup(self.__keydownmap[key]) File "C:\Programme\WorldViz\Vizard30\python\vizact.py", line 2971, in _callGroup val = e.call(arg) File "C:\Programme\WorldViz\Vizard30\python\vizact.py", line 2794, in _callStatic return func(*args,**kwargs) TypeError: 'NoneType' object is not callable |
#4
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After searching in the documentation I found the following:
Code:
<vizact>.removeEvent Deletes an EventFunction object <vizact>.removeEvent( eventFunctionObj ) eventFunctionObj Remarks Uses this when you no longer need an EventFunction callback. Return Value None Example eventFunction = vizact.onupdate( 5, doSomething ) ... vizact.removeEvent( eventFunction ) |
#5
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Thank you. But I don't know how exactly I can use this now... I'm sorry, I'm absolutely new to Python and to the theories that stand behind events in WorldViz...
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#6
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Whenever you register a function with vizact.onkeydown a reference is made in memory between the keystroke and the function. What you wish to achieve is to break that reference. A way to do that, have your program memorize that reference as a variable and then do some operation on that variable, in this case: removeEvent.
Take for example: Code:
def initialiseProgram(): playJokeEvent = vizact.onkeydown(' ', play_first_joke) ... other initialisation def play_first_joke(): vizact.removeEvent(playJokeEvent) .. do your fancy scene stuff here Last edited by IGoudt; 03-08-2010 at 05:29 AM. |
#7
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Thanks, that helps a lot. :-)
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