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			I would like to embody gradient transparency. 
		
		
		
		
		
		
		
		
	
	Yes, I could set alpha or transparency by <node3d>.alpha, but the alpha value is applied in all object. Is there any method to control alpha values in pixel by pixel on screen or image? Can I manage alpha map in Vizard? If it is possible, how can I handle it? Regards.  | 
		
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