![]()  | 
	
| 
		 
			 
			#1  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
			
			 
				
				animate cal3d bones
			 
			
			
			Hi all, 
		
		
		
		
		
		
		
		
			What I have is a cal3d avatar with a peoplemaker morph (for a talking mouth). The avatar has to perform an animation: lean forward - back the origin - lean backward back to origin - lean left - back to origin - lean right and back to origin. The bone that I want to rotate is one of the spineBones. This is the code-part where i'm talking about: Code: 
	viz.starttimer(TIMER_BODY_MOVEMENT, .03, 1)
def onTimerEvent(id) :
if id == TIMER_BODY_MOVEMENT :
    spine02.rotate(10,0,0)
viz.callback(viz.TIMER_EVENT,onTimerEvent)
How can I make this a smooth animation? Thanks! Last edited by krimble; 01-09-2008 at 06:41 AM.  | 
		
  | 
	
		
  | 
			 
			Similar Threads
		 | 
	||||
| Thread | Thread Starter | Forum | Replies | Last Post | 
| cal3d exporter issue | reiverlass | Vizard | 4 | 07-18-2007 01:08 PM | 
| importing avatars with cal3d | marcoleon | Vizard | 15 | 04-28-2006 05:48 PM | 
| importing cal3d in 3ds? | shai | Vizard | 1 | 11-01-2004 11:19 AM | 
| Using Cal3d Avatars | zachhendershot | Vizard | 4 | 01-27-2004 11:26 AM | 
| Linking avatar 'bones' to a position tracker. | zachhendershot | Vizard | 3 | 11-19-2003 10:26 PM |