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  #1  
Old 11-02-2015, 06:19 AM
Rennschu Rennschu is offline
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Join Date: Sep 2015
Posts: 14
vizcave coordinates

Hello,

I am using a 3DMonitor with shutter-glasses and a chinrest to stable the user's head. I use vizcave since I want to apply an asymmetric view frustrum. I would like to set the origin of the coordinate system to the upper left corner of my display (because this is the coordinate system my eye-tracker uses). However, my code does not seem to set the origin to the display corner.

import viz
import vizshape
import vizcave
import viztracker

width = 0.60
height = 0.335
distance = 0.70

PowerWall = vizcave.Wall(upperLeft=(0,0,0), upperRight=(width,0,0), lowerLeft=(0,-height,0), lowerRight=(width, -height, 0))

viz.go(viz.QUAD_BUFFER|viz.FULLSCREEN)

cave = vizcave.Cave()
cave.addWall(PowerWall)

head_tracker = viztracker.Keyboard6DOF()
head_tracker.setPosition (width/2, -height/2, -distance)
cave.setTracker(head_tracker)


What am I doing wrong? Could I set the origin to the display corner? If yes, how?

Also, I noticed, that although I used meters to specify the positions, my scaled objects seem to have the wrong size (far smaller). What do I need to consider concerning scale?


Greetings,
Rebekka
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  #2  
Old 11-02-2015, 12:31 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
How are you determining the origin is not set properly? Try setting the origin to be directly below the user's head on the ground. Does that work for you?
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  #3  
Old 11-02-2015, 10:33 PM
Rennschu Rennschu is offline
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Join Date: Sep 2015
Posts: 14
I am adding world axes with

world_axes = vizshape.addAxes()
X = viz.addText3D('X',pos=[0.1,0,0],color=viz.RED,scale=[0.3,0.3,0.3],parent=world_axes)
Y = viz.addText3D('Y',pos=[0,0.1,0],color=viz.GREEN,scale=[0.3,0.3,0.3],align=viz.ALIGN_CENTER_BASE,parent=world_axes)
Z = viz.addText3D('Z',pos=[0,0,0.1],color=viz.BLUE,scale=[0.3,0.3,0.3],align=viz.ALIGN_CENTER_BASE,parent=world_axes)


The world axes are not displayed in the upper left corner of the display, but somewhere behind and below the user.
How would I be able to set the upper left corner of the display to the origin of the world axes and define all positions in relation to that point?
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  #4  
Old 11-10-2015, 11:15 PM
Rennschu Rennschu is offline
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Join Date: Sep 2015
Posts: 14
Bumping the thread as I've had no reply in over a week.

Do you need any additional information to answer my question?
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  #5  
Old 11-11-2015, 04:58 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
Does it work as expected if you set the origin to be just below the user and calculate the wall coordinates from that location?
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  #6  
Old 11-12-2015, 04:24 AM
Rennschu Rennschu is offline
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Join Date: Sep 2015
Posts: 14
Hi Jeff and everyone,

I found my mistake. I realized, I have to additionally set up a link between the head tracker and the main viewpoint as described in this thread:

http://forum.worldviz.com/showthread...hlight=vizcave

Adding this line solved my problem:
vizcave.CaveView(head_tracker)

Thanks,
Rebekka
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