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#1
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I have looked everywhere for a solution to my problem and have been unsuccessful. I need help to determine why my collision does not work inside of my Corner Cave. When I don't use the trackers (meaning outside of the Cave), collision works just fine. But as soon as I go into the Cave and turn on the trackers, it no longer works.
Inside of my viztracker file, I have the following bit of code: viz.collision(viz.ON) def onCollision(info): print "COLLIDED" viz.callback(viz.COLLISION_EVENT, onCollision) Every time I run the program, it prints a whole slew of "COLLIDED" lines, meaning that the collisions are registering. However, when I walk into objects using the Wand's Joystick, I just walk right through them. PLEASE help me, as I have looked everywhere and no such solution exists. Thanks in advance! |
#2
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Hi,
Can you provide your viztracker file for us to have a look on it? It is still hard to say that what is the exact problem form the descriptions. Thanks. Kevin |
#3
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hi
i m using with Architectural interactive for VR now mesh collision not working in corner cave mode...not even with world viz examples. i m attaching tracker file for Reference reply regards raj |
#4
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Bump
I'm curious to know the resolution to this problem as I am experiencing the same complication. The only difference is that I am using PPT.
Given that two different tracking systems are experiencing this problem, I think this might be an issue with Vizard's collision handling. It's very frustrating and I've tried devising numerous workarounds. ![]() |
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Tags |
cave, collision, tracker |
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