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looks like the following code is moding the movement speed, but this has no impact in my VR scene. If I try to modify it via vizconnect tool, I see the impact in the test scene, but afterwards in my enviroment, it has no impact on the movement speed.
It feels like: something is overwriting it #VC: apply offsets _link.postScale([4, 1, 3]) |
Tags |
acceleration, configuration, movement, steamvr, vizconnect |
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