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Old 06-24-2014, 08:50 AM
fabioped fabioped is offline
Join Date: Feb 2013
Posts: 21
Thumbs down Publishing with external libs


I'm trying to publish to EXE 3 different games. They are in folder A, B and C. And they all import a common GameLib which resides in same folder as these games (A, B, C, GameLib). The problem is that GameLib hierarquy becomes flat as its gets published.
So I have a couple of folders with images in GameLib (symbols, art, etc), and they all get published in Script/

How can I solve this?

Would it be possible to make this publishing process a bit simpler? maybe addPublishFile/addPublishDirectory should allow virtual_path argument.
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Old 06-30-2014, 12:19 PM
Jeff Jeff is offline
WorldViz Team Member
Join Date: Aug 2008
Posts: 2,471
Are certain resources not loading with the published exe? Are you getting errors when you display the console with the running exe?
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Old 06-08-2017, 04:25 AM
xptomoar xptomoar is offline
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Join Date: May 2017
Posts: 1

I am having a similar problem. I have a folder with a game folders and also another folder which is imported by every game script. The situation is described below:

Main Folder
| |
| |
| |

In every I write the following code to import the CommonFile:

from CommonFolder.CommonFile import *

When I publish as EXE, the files from the CommonFolder move to the temporary directory of the game and then it becomes impossible to perform the import as the files are in the same directory than the game and not in the CommonFolder as supposed.

Any hint how to solve this?
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