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  #1  
Old 01-17-2008, 08:16 AM
theuberk theuberk is offline
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Join Date: Jul 2007
Posts: 44
Skydome texture problem

Hi,

I'm trying to make a skydome for my virtual world, but I'm having a problem with the way the texture is showing up in vizard. I've attached images below to show the dome in both 3ds max and vizard.

Skydome in 3ds Max:





Skydome rendered in 3ds Max:





Skydome in vizard:





It seems that in vizard only half of the texture is actually being rendered on the dome. I've checked to see if it wraps around the other side of the dome and it doesn't. It looks the same on the outside of the dome. I've also tried to double and half the offset/tiling of the texture which had no effect. Any help?
Attached Thumbnails
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Name:	3dsMaxSky.JPG
Views:	3959
Size:	174.7 KB
ID:	218   Click image for larger version

Name:	3dsMaxSkyRendered.JPG
Views:	3823
Size:	45.5 KB
ID:	219   Click image for larger version

Name:	VizardSky.JPG
Views:	3852
Size:	28.8 KB
ID:	221  
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  #2  
Old 01-17-2008, 07:30 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
The OSG exporter does not use the UV coordinates of the material, it only uses the UV coordinates of the mesh. This means you will have to directly modify the UV coordinates of the skydome mesh.
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  #3  
Old 01-18-2008, 06:56 AM
theuberk theuberk is offline
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Join Date: Jul 2007
Posts: 44
Fixed it with a uvw map modifier. Thanks for the help .
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