WorldViz User Forum Introducing a rotation offset into a link
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#1
11-10-2013, 03:56 PM
 EnvisMJ Member Join Date: May 2009 Location: Purdue University, West Lafayette, Indiana Posts: 44
Introducing a rotation offset into a link

I am working in a immersive VR simulator, and I am picking up and moving objects around.

Grabbing an object is pretty easy:
Code:
`grabLink = viz.link(hand,object,1)`
This allows it to follow translation and orientation exactly

I can also modify the link to act in a couple different ways by modifying the link like so:

Creating a 'locked rotations' link (the grabbed object follows the translations of the hand, but it's orientation is locked at [0,0,0] exactly)
Code:
`grabLink.setEuler([0,0,0])	#set the yaw, pitch and roll to zero`
Create a 'z-pinned' link (the grabbed object follows rotations exactly, but the block is only able to translate in the z-axis)
Code:
```yPos = object.getPosition()[1]	#y position of object
xPos = object.getPosition()[0]	#x position of object
Create a 'movement bounded' link (object can't move past the zBound point on the z-axis)

Ok, so all that is working well and good. But now I need to 'offset' the position of the object vs. the hand with a set of offsets
Code:
`rotationOffsets = [x,y,z]`
Anyone know how to get this done?
#2
11-13-2013, 05:51 AM
 Frank Verberne Member Join Date: Mar 2008 Location: Netherlands Posts: 148
I think you're looking for something like this:
Code:
```positionOffsets = [x,y,z]
rotationOffsets = [yaw,pitch,roll]
You mentioned in your question that you want to offset the position, but in the piece of code below, there is a variable called rotationOffsets. You can offset the rotation of a link with link.preEuler() and the position of a link with link.preTrans(). Both are described in the code above. Hope that solves your problem!

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