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set bone rotation - cal3d
First of all, I am not sure that I posted the question in the right place, I still hope to get a hint from you.
I have a cal3d rigid model and i try to set new rotation values on it's bones. When I set the rotation values directly on CoreBone, the rotation is correctly done (I can see the change). When instead I set the new rotation values on CalBone, no change is done. This is my piece of code Code:
skeleton = calModel->getSkeleton(); bone = skeleton->getBone(boneID) bone->setRotation(prevQuat * newQuat); bone->calculateState(); //skeleton->calculateState(); D.M. |
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