#1
|
|||
|
|||
easeout wheel-rotation
Hi,
How can I ease out a wheel-rotation depending on another action (motion of car)? I could rotate the wheel and easeout the rotation. rim1.setCenter([1.5,0.32,0.945]) spinAction = vizact.spin(-1,0,0,270,10) rim1.addAction(spinAction) yield viztask.waitActionEnd(rim1,spinAction) easeOut = vizact.spinTo(axisAngle=[1,0,0,0],speed=120, interpolate = vizact.easeOut) rim1.addAction(easeOut) But now I'd like the end of rotation to fit the time the cars stop. The cars have different starting positions (and therefore do not always take the same time to get to the stopping point), move to one point and ease out as well. action1 = vizact.moveTo([-2,0,2],speed=13.89, interpolate=vizact.easeOut) How can I link these two actions? Thank you. Gerda |
#2
|
|||
|
|||
wheel rotation
Hi there,
I'm still struggeling with the posted question... Maybe it's possible to stop the two actions at the same time with the "viz.ANIMATION_END_EVENT" command ? thanks for helping |
#3
|
|||
|
|||
I think this should fix your problem:
Code:
import viz import viztask import vizact viz.go() viz.eyeheight(0) viz.MainView.setPosition(0,0,-4) car1 = viz.add('box.wrl') rim1 = viz.add('box.wrl', color = [0,0,1]) car2 = viz.add('box.wrl', color = [1,0,1]) rim2 = viz.add('box.wrl', color = [0,1,0]) action1 = vizact.spin(0,0,1,60) action2 = vizact.moveTo([-2,0,2],speed=2.00, interpolate=vizact.easeOut) action3 = vizact.moveTo([-2,0,2],speed=4.00, interpolate=vizact.easeOut) def actionTime(): rim1.addAction(action1,0) rim2.addAction(action1,0) car1.addAction(action2,0) car2.addAction(action3,0) vizact.onkeydown(' ', actionTime) def onActionEnd(e): if e.object is car1: rim1.endAction(0) elif e.object is car2: rim2.endAction(0) viz.callback(viz.ACTION_END_EVENT,onActionEnd) Last edited by Frank Verberne; 01-03-2014 at 01:43 AM. Reason: improved readability of code |
#4
|
|||
|
|||
Frank, that only starts/stops the spinning, it doesn't ease-in or out.
I think a more flexible solution would be to wire -in 3ds max terms- the wheel rotation to the car translation. I can't really remember how it works best exactly, but here's a quick and dirty version, based on Frank's code: Code:
import viz import vizact import vizmat viz.go() car1 = viz.add('box.wrl') carPos = car1.getPosition() viz.eyeheight(0) viz.MainView.setPosition(-5,0,-20) action1 = vizact.moveTo([-10,0,0],speed=4.00, interpolate=vizact.easeInOut) def actionTime(): car1.addAction(action1,0) def onUpdate(): global carPos newPos = car1.getPosition() distance = vizmat.Distance(carPos,newPos) rotation = distance * viz.getFrameElapsed() * 2000 car1.setEuler([0,0,rotation],viz.REL_LOCAL) carPos = newPos vizact.onkeydown(' ', actionTime) vizact.onupdate(0, onUpdate) |
Tags |
car wheel rotation |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Steering wheel mini | Biom | Vizard | 2 | 06-17-2013 11:53 PM |
Custom Joystick Rotation | mhead10 | Vizard | 9 | 11-26-2012 12:06 PM |
Changing Force-feedback on Wheel | Cage | Vizard | 3 | 10-23-2010 08:37 AM |
set bone rotation - cal3d | munteanu24d | Vizard | 0 | 03-23-2010 04:25 AM |
Unable to perform 360 rotation using vizact.spinto | vijaykiran | Vizard | 2 | 09-29-2009 08:39 AM |