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  #1  
Old 05-16-2005, 10:45 AM
tommahhh tommahhh is offline
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Join Date: May 2005
Posts: 4
avatar.Person documentation

Hi,

I was wondering where I could find documentation about avatar.Person, especially about lipflapping and head tracking playback.

Thanks,

Tom
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  #2  
Old 05-16-2005, 10:49 AM
farshizzo farshizzo is offline
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Posts: 2,849
Hi Tom,

I just sent you a private message regarding this.
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  #3  
Old 05-16-2005, 03:18 PM
vadrian vadrian is offline
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Join Date: Sep 2004
Posts: 32
this might be related to my project. I am trying to make a "person" class which inherits from vizAvatar. I want it to have the same functionality, but add some extra animations (which is addressed in another thread). what is this avatar.Person class? is it built into vizard already? if I have headtracking data which i want to feed into an avatar (ala replay) how would you suggest doing this? (create a CAF, use timers, etc)

Is there a way to incorporate my animations with the built-in ones? like, if i have a head nodding animation (just a text file with xyz tracking) can i make it work with the walking/sitting animations/states?
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  #4  
Old 05-16-2005, 03:33 PM
farshizzo farshizzo is offline
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Hi,

The Avatar.Person class is part of the older style avatars, it problably doesn't have any use for you.

It should be pretty simple to feed headtracking data into an avatar. This method should work in conjuction with built-in animations.
Code:
avatar = viz.add('avatar.cfg')

head = avatar.getbone('skel_Head')

#Lock the head bone so that we can manually control it
head.lock()

def mytimer(num):
    #Apply some rotation to the head
    head.rotate(ori)
Let me know if you need anymore help with this
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