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thanks for your reply. i'm assuming that "gallery" is an environment model or something right? so basically this code would set the visibility of everything in the world off initially, and upon user input turn the visibility of those objects back on? so you would have to do this for every single world object? if so, i was kind of looking for a solution that avoided that. i just thought perhaps there was a way to disable all world rendering that didn't disable 2d text rendering. if not, though, this method isn't tough.
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