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  #1  
Old 06-15-2009, 10:19 PM
Gladsomebeast Gladsomebeast is offline
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Location: Isla Vizta, CA
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The material type is the button next to the drop down menu. It says multi/sub-object. I should have said multi/sub-object when I said composite in my last post.

The type of the materials in the list are what matter. Looks like they are of type VRayMtl, which only works with Max's off-line renderer. They will not export to OSG format. I think this model was not created with real-time exporting/rendering in mind. The density of the chair mesh in your last screen shot also suggests this model was only intended for off-line rendering.

Don't know if you need this kitchen scene, but I've exported this free kitchen model from TurboSquid successfully:
http://www.turbosquid.com/3d-models/...kitchen/363010
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  #2  
Old 06-16-2009, 08:01 PM
cgibb cgibb is offline
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Quote:
Originally Posted by Gladsomebeast View Post
The material type is the button next to the drop down menu. It says multi/sub-object. I should have said multi/sub-object when I said composite in my last post.

The type of the materials in the list are what matter. Looks like they are of type VRayMtl, which only works with Max's off-line renderer. They will not export to OSG format. I think this model was not created with real-time exporting/rendering in mind. The density of the chair mesh in your last screen shot also suggests this model was only intended for off-line rendering.

Don't know if you need this kitchen scene, but I've exported this free kitchen model from TurboSquid successfully:
http://www.turbosquid.com/3d-models/...kitchen/363010
That makes sense. Does that mean just those materials could not be used with Vizard, or could I possibly assign standard materials and export from there?

I did get the kitchen model that you linked working successfully, and we may end up using that one instead.

Thanks again for all your help.
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  #3  
Old 06-22-2009, 01:29 PM
Gladsomebeast Gladsomebeast is offline
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Right, can't export non-standard material types to OSG format.

As you probably found out by now, its not trivial to convert material types. Just assigning the material type to standard loses all of the material's settings. Maybe there is a smarter way I'm not aware of. The Veleno forum user would know.
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