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#1
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Jeff,
I have tried using the help and could get any further - below is the code I am using. At I said before the loop at the bottom just gets stuck and does iterate onwards for each button press. Any help is greatly appreciated Kate Code:
import viz import math import viztask import random import vizjoy viz.go() subject = viz.input('What is the participant number?') viz.move(0,0,0) viz.eyeheight(0) Trial = 0 myTracker = viz.add('flockofbirds.dls') myTracker.reset() viz.tracker() ball=viz.add('soccerball.ive') ballinitial = [0,0,8] ball.setPosition(ballinitial) def onKeyDown (key): viz.callback( viz.TIMER_EVENT, mytimer ) viz.starttimer(0, 1/100, 5) def mytimer(num): print Trial data = myTracker.get() print data a = data[0] b = data[1] c = data[2] d = data[3] e = data[4] f = data[5] tracking_data = open('tracking_'+ str(subject) + '_' + str(Trial) + '.xls', 'a') tracking_data.write(str(a) + ' ' + str(b) + ' ' + str(c) + ' ' + str(d) + ' ' + str(e) + ' ' + str(f) + '\n') for i in range (0,9): global Trial Trial = i viz.callback(viz.KEYDOWN_EVENT, onKeyDown) |
#2
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You loop should work, but there is no connection between it and your callbacks. It loops through and then leaves Trial set to a value of 8. If you want Trial to update each time a key is pressed then increment it in your keyboard callback function.
Code:
Trial = 0 def onKeyDown(key): global Trial Trial += 1 viz.callback(viz.KEYDOWN_EVENT, onKeyDown) |
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