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I have solved the problem of assigning value to translate, the only problem left is that the right ball jumps when I try to move it but the other 2 works perfect.
import viz viz.go() ground = viz.add('tut_ground.wrl') viz.clearcolor(0.5,0.5,1) ground.disable(viz.PICKING) soccerball1 = viz.add('soccerball.ive') soccerball2 = viz.add('soccerball.ive') soccerball3 = viz.add('soccerball.ive') soccerball1.translate(-1,1.5,3) soccerball2.translate(0,1.5,3) soccerball3.translate(1,1.5,3) def mouseclick(button): global ball if button == viz.MOUSEBUTTON_LEFT: pickObj = viz.pick() if pickObj.valid(): ball = pickObj def myTranslate(key): global ball if not ball: return else: if key == viz.KEY_UP: ball.translate(0,0.01,0,ball) elif key == viz.KEY_DOWN: ball.translate(0,-0.01,0,ball) elif key == viz.KEY_RIGHT: ball.translate(0.01,0,0,ball) elif key == viz.KEY_LEFT: ball.translate(-0.01,0,0,ball) vizact.whilekeydown(viz.KEY_UP,myTranslate,viz.KEY _UP) vizact.whilekeydown(viz.KEY_DOWN,myTranslate, viz.KEY_DOWN) vizact.whilekeydown(viz.KEY_RIGHT,myTranslate, viz.KEY_RIGHT) vizact.whilekeydown(viz.KEY_LEFT,myTranslate, viz.KEY_LEFT) viz.callback(viz.MOUSEDOWN_EVENT,mouseclick) viz.mouse(viz.OFF) |
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