#1
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problem with sky
Hi,
I am having problems viewing the sky environment properly. It looks warped and angular as the images don't seem to come together properly into the cube. The same code and files on another computer works fine. How would I go about finding the source of this problem? If it makes a difference, I am running Windows on my Macbook through Bootcamp. Thanks, Suejung |
#2
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I've never ran Vizard through Bootcamp, so I'm not sure what the limitations are. If the OpenGL driver is software based, then there might be many OpenGL features that are not fully implemented, like cubemaps.
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