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When specifying the position to walk to, you can use a node as the Y value of the position. This will cause the walkTo action to set the height of the avatar to the height of the terrain. Here is an example:
Code:
import viz viz.go() #Add terrain model terrain = viz.add('tut_ground.wrl',euler=(0,-10,0)) #Create walk action that follows terrain height walkAction = vizact.walkTo([0,terrain,10]) #Add action to avatar avatar = viz.add('vcc_female.cfg') avatar.addAction(walkAction) |
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