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#6
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In general, you would want the hardware to generate data at twice the rate of the client framerate. When the hardware and client are running at the same rate, it is common to run into timing issues where the client will miss new frames. This is especially true in this case, since the data is going through MotionBuilder, then over the network, which is going to add even more delays. There is no easy solution to this other than having hardware that can generate data at a faster rate. Streaming the LiveCharacter data at more than 60Hz will not do anything at this point.
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