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Thank you farshizoo for your reply. It seems to work very well but I had a Problem. Can you tell my why I get a complete white Screen if I use “viz.addRenderNode(size=[width,height])”? By using (size=1024,1024) it works also by viz.addRenderNode(scene = viz.MainScene). Is it ok if I use (scene = viz.MainScene)?
For my fist test I use static data’s for the texture coordinates. Have anybody a code for realtime-moving texture coordinates based on an x*x-Grid? |
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