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#2
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There is a bug in the OSG library that doesn't allow generating mipmaps for 3D textures. There are 2 workarounds for this:
1) Don't use mipmapping by setting the min filter of your texture to LINEAR. 2) Email me at lashkari@worldviz.com and I will provide you with a patched version of osg.dll that should support 3D mipmapping. |
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