#1
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Biohead animation
Hi – I am having problems making a biohead look at things.
With an ordinary Vizard avatar no problem:- male = viz.add('male.cfg') look_right = vizact.headto(-45,-30,0,15,'skel_Head') male.addAction(look_right) works a treat However, if I attach a biohead:- male = viz.add('male.cfg') head = viz.addFace( 'biohead_talk.vzf' ) male.setFace( head, 'skel_Neck', 'skel_Head') look_right = vizact.headto(-45,-30,0,15,'skel_Head') male.addAction(look_right) nothing happens If I try and lock the head – head.lock() then I get an error message VizFace has no attribute lock. I can perform the animation successfully by using the Neck bone – ie. male = viz.add('male.cfg') head = viz.addFace( 'biohead_talk.vzf' ) male.setFace( head, 'skel_Neck', 'skel_Head') look_right = vizact.headto(-45,-30,0,15,'skel_Neck') male.addAction(look_right) but then the arms go with it – and I cannot seem to decouple the arms from the neck. I know that it is probably a simple thing but how do I just move the biohead by itself or decouple the arms etc from the neck. |
#2
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Please have a look at the documentation for the setFace command. You are passing the head/neck bone arguments in reverse order. Either way, you don't even need to specify them, the default values should work. Simply change the line:
Code:
male.setFace( head, 'skel_Neck', 'skel_Head') Code:
male.setFace(head) |
#3
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Thanks Farshizzo - thought it would be something simple that I was missing. In the actual routine I am using a different avatar body and so have non-default head and neck bone arguments, but putting them in the correct order works fine - thanks.
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