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			#1  
			
			
			
			
			
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				Biohead animation
			 
			
			Hi – I am having problems making a biohead look at things. With an ordinary Vizard avatar no problem:- male = viz.add('male.cfg') look_right = vizact.headto(-45,-30,0,15,'skel_Head') male.addAction(look_right) works a treat However, if I attach a biohead:- male = viz.add('male.cfg') head = viz.addFace( 'biohead_talk.vzf' ) male.setFace( head, 'skel_Neck', 'skel_Head') look_right = vizact.headto(-45,-30,0,15,'skel_Head') male.addAction(look_right) nothing happens If I try and lock the head – head.lock() then I get an error message VizFace has no attribute lock. I can perform the animation successfully by using the Neck bone – ie. male = viz.add('male.cfg') head = viz.addFace( 'biohead_talk.vzf' ) male.setFace( head, 'skel_Neck', 'skel_Head') look_right = vizact.headto(-45,-30,0,15,'skel_Neck') male.addAction(look_right) but then the arms go with it – and I cannot seem to decouple the arms from the neck. I know that it is probably a simple thing but how do I just move the biohead by itself or decouple the arms etc from the neck. | 
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			#2  
			
			
			
			
			
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			Please have a look at the documentation for the setFace command. You are passing the head/neck bone arguments in reverse order. Either way, you don't even need to specify them, the default values should work. Simply change the line: Code: male.setFace( head, 'skel_Neck', 'skel_Head') Code: male.setFace(head) | 
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			#3  
			
			
			
			
			
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			Thanks Farshizzo - thought it would be something simple that I was missing. In the actual routine I am using a different avatar body and so have non-default head and neck bone arguments, but putting them in the correct order works fine - thanks.
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